Harald Csaszar
ae186964a2
[unity] Timeline: Removed editor warning when SpineAnimationStateTrack 'Track Index' is identical at different tracks, different skeleton objects can be targeted. Timeline API prevents a target object check. See commit 7db783c.
2022-01-12 16:01:56 +01:00
Harald Csaszar
1233bce55e
[unity] Support fix prefab override via mesh filter global settings. Closes #1938 .
2022-01-10 18:21:55 +01:00
badlogic
d065c88ca8
[ue4] Fixes #2006
...
Users project recursively generates UIs, which leads to extremely long resource names. Eventually, assigning such a name to a brush results in an assertion being triggered, as the name is too long. Fixed on our end by creating a custom resource name instead of reusing the name of the material. User still has to clean-up their code.
2021-12-23 17:04:57 +01:00
Harald Csaszar
7400da8896
[unity] Fixed BoundingBoxFollowerGraphic vertices being 0.0 in some occasions, closes #1999 . Problem introduced in commit 506a1ab, see issue #1990 .
2021-12-21 13:07:48 +01:00
Mario Zechner
1544b6cca9
[ue4] Update documentation to describe adding SpinePlugin to Build.cs
2021-12-21 11:28:41 +01:00
Harald Csaszar
ceade3f804
[unity] Minor: unified TextureType of all example skeleton atlas textures to Default. Some were set to Sprite (2D and UI) which caused confusion.
2021-12-16 11:22:32 +01:00
Harald Csaszar
a77f9010f3
[unity] minor formatting, format checks failed after commit 193882f.
2021-12-15 17:01:56 +01:00
Harald Csaszar
193882f2c6
[unity] BoneFollower and BoneFollowerGraphic now provide an additional Follow Parent World Scale parameter.
2021-12-15 16:52:14 +01:00
Mario Zechner
3bace5406e
[ts] Update version to 4.0.17
2021-12-15 15:01:37 +01:00
Mario Zechner
44e34cb264
[ts] Fixes #2003 , ensure all fields are initialized as per reference implementation.
2021-12-15 15:00:19 +01:00
Harald Csaszar
0e2fe5c6c9
[unity] Minor: documentation improvement of SpineAtlasAsset.CreateRuntimeInstance method description.
2021-12-13 17:24:10 +01:00
Harald Csaszar
4b42f23fc4
[unity] Fixed incorrect rendering of OutlineOnly shader in URP with HDR option enabled. Closes #2001 .
2021-12-10 16:04:08 +01:00
Harald Csaszar
3025b370f5
[Unity] Fixed MaterialChecks to correctly check for Sprite material settings. Closes pull request #2000 .
2021-12-09 18:56:26 +01:00
Harald Csaszar
bb7804ac9e
[unity] Fixed root motion components ignoring split translate timelines. Closes #1997 .
2021-12-07 19:16:28 +01:00
Denis Claros
3044ef1156
Implement new mesh:update() function ( #1989 )
2021-12-03 13:41:19 +01:00
Harald Csaszar
7db783c660
[unity] Timeline: Added editor warning when SpineAnimationStateTrack 'Track Index' is identical to target 'Track Index' of other track.
2021-11-29 19:36:48 +01:00
Harald Csaszar
9dfd69e49d
[unity] Fixed json files starting with array brackets not being detected as json. Closes #1992 .
2021-11-24 15:00:13 +01:00
Harald Csaszar
ac9c83f7d7
[unity] Added missing license header to test class.
2021-11-22 19:30:24 +01:00
Harald Csaszar
d1b1e32bbf
[unity][csharp] Minor cleanup of last commit.
2021-11-22 19:25:21 +01:00
Harald Csaszar
3b061eaa5f
[unity][csharp] Moved automated tests out of the spine-unity Assets directory to a UPM package (to prevent potential compile errors upon incomplete setup). Updated spine-csharp tests to be usable as a UPM package.
2021-11-22 19:12:18 +01:00
Harald Csaszar
506a1abf53
[unity] Fixed extension method VertexAttachment.GetLocalVertices ignoring deform timelines. Closes #1990 .
2021-11-15 16:12:11 +01:00
Harald Csaszar
fe635d9a79
[unity] Minor cosmetic: updated GameObject name in example scene according to changed example script name in commit 1517ffcd.
2021-11-11 17:33:03 +01:00
Harald Csaszar
a67fd18293
[unity] Fixed NaN issue when SkeletonGraphic.MatchRectTransform() is called after manual Initialize() without following Update(0).
2021-11-11 15:09:22 +01:00
Harald Csaszar
a182cdb169
[unity] Fixed MeshGenerator not updating triangle indices when inactive bone implicitly clears attachment. Closes #1984 .
2021-11-10 19:32:52 +01:00
Harald Csaszar
42142a4561
[unity] Minor importer improvement: Fixed required atlas region list containing duplicates.
2021-11-10 16:29:28 +01:00
Harald Csaszar
1517ffcde4
[unity] Renamed example script DataAssetsFromExportsExample to RuntimeLoadFromExportsExample and performed minor cleanup.
2021-11-10 11:03:23 +01:00
Harald Csaszar
618e20dc9a
[Unity] Fixed Initial Flip not updating mesh in Editor mode. Closes #1953 .
2021-11-09 20:06:16 +01:00
Harald Csaszar
ead89c9c35
[unity] Fixed a Timeline bug (not pausing) when Don't end at clip end is enabled and PlayableDirector.pause is called. Closes #1980 .
2021-11-09 17:39:13 +01:00
Harald Csaszar
d3a2a65513
Merge pull request #1981 from vhristov/fix_1973
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[unity] Fix skleton mesh "Identifier uniqueness violation" warning
2021-11-08 18:19:50 +01:00
Harald Csaszar
2c535b65c7
[unity] Fixed SkeletonGraphic RectTransform bounds not being applied at submeshes in match call. Closes #1983 .
2021-11-08 17:20:37 +01:00
Vladislav Hristov
9c106ca5f5
Fix skleton mesh "Identifier uniqueness violation" warning
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To remove the warning a new unique name is created for each mesh, where
an index is added after the renderer name.
Closes #1973
2021-11-07 14:56:54 +02:00
Mario Zechner
77575a66d1
[ts] Updated to version 4.0.16.
2021-11-04 17:26:57 +01:00
Mario Zechner
d9bc3b010e
[ts] Process status code 0 properly, closes #1969
2021-11-04 17:24:37 +01:00
Mario Zechner
f1a72be01b
[lua] Fix typo in AnimationState, closes #1978
2021-11-04 17:21:51 +01:00
Harald Csaszar
c94cad7403
[unity] Minor: formatting fixes.
2021-11-03 20:03:49 +01:00
Harald Csaszar
e11dea1497
[unity] Minor refactoring: renamed a preprocessor constant.
2021-11-03 19:57:14 +01:00
Harald Csaszar
69460f3bd6
[unity] Fixed SkeletonRagdoll2D behaviour being wrong in Unity 2020.3+. Closes #1977 .
2021-11-03 19:47:38 +01:00
Cesar Guirao
c92bca135f
Fix AABB calculation ( #1971 )
2021-11-02 22:23:11 +01:00
Harald Csaszar
dfa52de90d
[unity] Fixed URP shader compile error at Unity 2021.2 (with URP 12.0 and newer). Closes #1912 . Added commented-out include references to spine-core include files using package name, to be used when spine-unity is used via UPM package.
2021-10-29 16:16:12 +02:00
Harald Csaszar
5052b727de
[unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974 .
2021-10-29 13:20:45 +02:00
Harald Csaszar
4b70b1489c
[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972 .
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IAnimationStateComponent throws exception due to interface null check #1972
2021-10-27 18:06:37 +02:00
badlogic
12cd0d7c0b
[ts] Fix formatting.
2021-10-20 00:26:13 +02:00
badlogic
248e4a9759
[ts] Update README.
2021-10-20 00:18:57 +02:00
badlogic
5a6b9fcae4
[ts] Updated to version 4.0.15
2021-10-20 00:15:27 +02:00
badlogic
38cc19f16d
[ts][threejs] Added multi-page atlas and blend modes support
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Also updated to latest ThreeJS release and some clean-up.
2021-10-20 00:09:31 +02:00
badlogic
caed7614c8
[ue4] Update example project to UE 4.27
2021-10-19 22:11:31 +02:00
badlogic
308da950df
[ts] Fixed test-drawcalls asset paths.
2021-10-13 15:24:28 +02:00
Harald Csaszar
947da83533
[unity] Increased package version number of last commit's changes. See #1967 , commit 43e8000.
2021-10-12 12:50:02 +02:00
Harald Csaszar
43e8000c80
[unity] Fixed URP Sprite shader ignoring Fixed normal in some settings. Closes #1967 . Fixed a warning.
2021-10-12 12:48:49 +02:00
Harald Csaszar
5937b3021b
[unity] Fixed Timeline clip not updating to the shown EaseIn & MixerBehaviour when inside Play mode. Added null check. Closes #1962 .
2021-10-11 18:25:22 +02:00