3003 Commits

Author SHA1 Message Date
badlogic
137f95a20f [cocos2dx] Added debug meshes rendering. 2017-04-18 10:26:25 +02:00
badlogic
355d80129f [ts][widget] Fixed retina handling, scale backbuffer of canvas by device pixel ratio 2017-04-18 10:02:03 +02:00
pharan
52fc282984 [unity] Update shaders. 2017-04-17 18:10:58 +08:00
pharan
87677c34e3 [unity] Auto-set advanced rendering settings. 2017-04-17 18:09:04 +08:00
pharan
7392883e49 [unity] Handle Unity 5.6 2017-04-17 18:07:49 +08:00
pharan
affb9cf941 [unity] Fix unneeded Unity 5 compiler condition. 2017-04-17 18:06:42 +08:00
John
419b5a688d [unity] Fix clone methods return value. Sorry! 2017-04-15 06:36:40 +08:00
badlogic
689d753030 [starling] Fixed another double header 2017-04-14 17:03:31 +02:00
badlogic
f00d5b61c7 [starling] Fixed double header 2017-04-14 17:02:52 +02:00
badlogic
74c47bb1ff [starling] Repro for two color tint issue 2017-04-14 16:54:14 +02:00
badlogic
19f962c85a [starling] Cleaned up FDT projects and SDK swcs included by projects 2017-04-14 16:05:13 +02:00
badlogic
8bd058f82e [starling] Updated to Starling 2.1. Added coin sample 2017-04-14 15:58:15 +02:00
badlogic
971e203b9e [as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged? 2017-04-13 15:08:34 +02:00
badlogic
bd16d0fde8 [ts][threejs] Implemented clipping. 2017-04-13 10:45:25 +02:00
badlogic
d4266cf89a [ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG 2017-04-12 14:14:34 +02:00
badlogic
06f32233c0 [ts] Ported SkeletonClipping 2017-04-11 16:05:41 +02:00
badlogic
778055ae5b [ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example 2017-04-11 15:30:34 +02:00
badlogic
b043a0b967 [ts] Ported ConvexDecomposer 2017-04-11 15:06:28 +02:00
badlogic
5205070918 Removed test sample. 2017-04-11 13:44:45 +02:00
badlogic
ced91ff34a [ts] Updated README.md to document inline functionality of widget, updated CHANGELOG 2017-04-11 13:42:22 +02:00
badlogic
0fc89aa529 [ts] rebuild artifacts 2017-04-11 13:39:07 +02:00
badlogic
0733ce8af2 [ts] Widget can now load json, atlas, and atlas pages from inline resources. See widget example source and README.md 2017-04-11 13:38:33 +02:00
badlogic
848f3d382c [runtimes] Updated remaining samples/runtimes 2017-04-11 13:14:53 +02:00
badlogic
8920840ecf [starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets 2017-04-11 13:11:02 +02:00
badlogic
0e9cb8ee26 [cocos2d-objc] Fixed signature of SkeletonAnimation addAnimationForTrack, samples 2017-04-11 12:40:40 +02:00
badlogic
bb93011144 [libgdx] Fixed Box2D test, offset bounding boxes by skeleton x/y 2017-04-11 12:25:09 +02:00
badlogic
7af22538e2 [csharp] Ported AnimationState change 2017-04-10 15:48:54 +02:00
badlogic
293f960333 [as3] Ported AnimationState change 2017-04-10 15:48:13 +02:00
badlogic
c7ca217d52 [lua] Ported AnimationState change 2017-04-10 15:46:40 +02:00
badlogic
14c1df8cfb [c] Ported AnimationState change
[ts] Rebuild artifacts
2017-04-10 15:45:13 +02:00
badlogic
d34f7c7b11 [ts] Ported AnimationState change 2017-04-10 15:43:38 +02:00
Nathan Sweet
dab4c27da7 Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-04-10 22:08:53 +09:00
Nathan Sweet
47155e4427 Don't use setup pose for last apply when there is a next animation.
http://esotericsoftware.com/forum/Mixing-fail-in-cocos2d-x-8200?p=38086#p38086
2017-04-10 22:08:35 +09:00
badlogic
dc9845bdc4 [as3] Fixed dipping problem fix 2017-04-10 14:37:12 +02:00
badlogic
01b20b568b [c] Fixed dipping problem fix 2017-04-10 13:37:36 +02:00
badlogic
76f8d683fa [lua] Fixed dipping fix 2017-04-10 12:11:33 +02:00
badlogic
5f5d4cc38e [ts] Fixed dipping problem fix, added dipping problem repro 2017-04-10 11:35:53 +02:00
Nathan Sweet
f35bbc33f5 Fixed clipping end slot. 2017-04-08 12:26:07 +09:00
Nathan Sweet
68d0db8f35 Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-04-08 00:15:22 +09:00
Nathan Sweet
15961df0e3 Ensure clipping always ends. 2017-04-08 00:15:05 +09:00
John
facae4cb12 [csharp] Match fewer ifs for mixAlpha fix.
f8ea8e99ca
2017-04-07 23:11:13 +08:00
badlogic
fb6336bf73 [ts] Fixed demos 2017-04-07 16:43:45 +02:00
badlogic
aa7305e9ba [ts][webgl] Fixed image change demo. 2017-04-07 16:20:25 +02:00
badlogic
5af8185261 [ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader 2017-04-07 15:50:22 +02:00
badlogic
58f7f17b37 [ts][widget] Enabled two color tinting by default. Fixed WebGL warnings 2017-04-07 15:14:54 +02:00
badlogic
6001882158 [ts] Build latest artifacts 2017-04-07 14:55:55 +02:00
badlogic
d520830c5c [ts][canvas] Fixed rendering of rotated atlas regions 2017-04-07 14:54:08 +02:00
Nathan Sweet
ff98e136a1 Bit of reorganization.
It's pretty now!
2017-04-07 16:54:07 +09:00
Nathan Sweet
8d9d46ca56 Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-04-07 11:14:41 +09:00
Nathan Sweet
f8ea8e99ca Only use mixAlpha for multiple mixing.
closes #871
2017-04-07 11:14:25 +09:00