John
205e0dc5ad
[Unity] Fix material array incorrect persistence
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This fixes a separate flickering bug.
Reported in the forum here: http://esotericsoftware.com/forum/Weird-flicker-between-some-of-the-animations-5577
The solution was to compare `this.sharedMaterials` against the immediately-determined material array.
Also included:
Moved attachment and flip array checks outside of extra loops in CheckIfMustUpdateMeshStructure to prevent O(2n) behavior.
Renamed some identifiers. "temp" is replaced with "working". The analogy is human brain's "working memory".
Added some cached references within the method's stack (where their members are frequently accessed).
Added comments for easy update, in preparation for incoming changes in Spine v3.
2015-12-23 03:31:56 +08:00
John
6778a039c6
Flickering fix
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Force it to update both meshes when new triangles need to be pushed.
http://esotericsoftware.com/forum/Flickering-and-a-solution-for-it-5299
2015-12-19 20:02:10 +08:00
John
78b303877b
Merge pull request #493 from EsotericSoftware/pharan-patch-1
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[Unity] Fix GroundConstraint -y pose values
2015-12-15 17:19:39 +08:00
John
e4f9c46412
[Unity] Fix GroundConstraint -y pose values
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Fix for this issue: https://github.com/EsotericSoftware/spine-runtimes/issues/484
http://esotericsoftware.com/forum/Unity-IK-SkeletonUtilityGroundConstraint-problem-5464
2015-12-15 17:19:18 +08:00
John
ed35664230
Merge pull request #437 from witcher112/master
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Unity 5 and Windows Phone building fixes
2015-12-15 17:15:48 +08:00
John
c28d6442ff
Merge pull request #482 from LostPolygon/animator-fix
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[Spine-Unity] Fix occasional broken frame at the moment node transition happened
2015-12-15 16:15:28 +08:00
John
0474200575
Merge pull request #473 from LostPolygon/reimport-improvements
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[Spine-Unity] Improved handling of Reimport All and some other weird asset import cases
2015-12-15 16:13:56 +08:00
John
a43c849dfe
Merge pull request #483 from LostPolygon/optimization-fix
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[Spine-Unity] Fix #481
2015-12-15 16:13:37 +08:00
Serhii Yolkin
3218c78239
compare references to attachments instead of comparing attachment properties
2015-11-21 18:08:17 +01:00
Serhii Yolkin
8ebf27de24
some refactoring
2015-11-21 17:56:14 +01:00
Serhii Yolkin
990eb6a8f0
fix occasional broken frame at the moment node transition happened
2015-11-21 17:47:37 +01:00
NathanSweet
f6e4027ef1
Reverting corrupt files.
2015-11-04 09:15:04 +01:00
NathanSweet
1a628a66f7
Fixed multithreaded atlas loading.
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Sometimes I wonder what I was thinking.
2015-11-04 07:33:02 +01:00
NathanSweet
3b5109032c
Fixed goblin example.
2015-11-03 03:03:39 +01:00
NathanSweet
d8d5405ba3
Fixed JSON parsing for all locales.
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http://esotericsoftware.com/forum/Spine-c-runtime-strtod-Problem-5380
2015-11-03 03:03:27 +01:00
Serhii Yolkin
3cbf42d743
derp
2015-10-13 00:00:38 +02:00
Serhii Yolkin
7d60e4e255
improved handling of Reimport All and some other weird asset import cases
2015-10-11 20:26:42 +02:00
NathanSweet
aa4a8d08e6
Fixed setup pose slot blend mode.
2015-09-23 11:02:12 -07:00
NathanSweet
7259586ba1
Apply bone scale (images must still be aligned to bones).
2015-08-12 13:21:47 +02:00
Nathan Sweet
56bee5ccd2
Merge pull request #447 from zilongshanren/fix-warnings
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add override keyword to remove warnings.
2015-08-06 13:16:16 +02:00
NathanSweet
baaa8bd78c
Allow SkeletonRenderer to be extendable in JavaScript.
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closes #461
2015-08-05 14:51:17 +02:00
NathanSweet
7073e262cd
Fixed atlas leak.
2015-08-05 14:48:00 +02:00
NathanSweet
533e304503
Updated ignore for spine-unity with VS.
2015-08-03 15:06:46 +02:00
NathanSweet
91340709d4
Source formatting.
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So fresh and so clean!
2015-08-03 15:06:20 +02:00
NathanSweet
9478db3d2d
Fixed bounds when there are no attachments to render.
2015-08-03 14:15:14 +02:00
NathanSweet
2d70e2b05b
Fixed zSpacing.
2015-08-03 05:56:44 +02:00
NathanSweet
e20a47e8f3
Fixed errors when there are no attachments to render. Added micro optimizations.
2015-08-03 03:57:42 +02:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00
Nathan Sweet
901126ece2
Update README.md
2015-07-30 22:33:08 +02:00
NathanSweet
4ada1cdc16
Better main page doc.
2015-07-30 22:31:36 +02:00
Nathan Sweet
343745006c
Update README.md
2015-07-25 22:39:24 +02:00
Fenrisul
457cd46c49
Merge pull request #450 from Fenrisul/master
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[Unity] BoundingBoxFollower reset fix
2015-07-17 23:26:51 -07:00
Fenrisul
2f31288ab2
[Unity] BoundingBoxFollower reset fix
2015-07-17 23:26:08 -07:00
NathanSweet
c31b2e4344
Fixed spine-js flip timelines.
2015-07-17 15:01:43 +02:00
andyque
fc1ebf4bb4
add override keyword to remove warnings.
2015-07-16 10:25:15 +08:00
Fenrisul
afd9f2595d
Merge pull request #443 from Fenrisul/master
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[Unity] Gauge example
2015-07-08 23:33:56 -07:00
Fenrisul
32b8dede3d
Merge branch 'master' of https://github.com/Fenrisul/spine-runtimes
2015-07-08 23:25:31 -07:00
Fenrisul
054e303d2e
Merge pull request #375 from LostPolygon/optimizations
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A bunch of optimizations
2015-07-08 23:18:06 -07:00
ZimM
83624a2259
fixed warning
2015-06-29 21:02:29 +02:00
ZimM
7414476841
fix SubmeshRenderer
2015-06-29 19:24:07 +02:00
ZimM
4057316a91
Merge remote-tracking branch 'remotes/upstream/master' into optimizations
2015-06-29 19:07:39 +02:00
Fenrisul
5ee7823116
[Unity] Spine Gauge Example and misc importer tweak
2015-06-24 20:24:24 -07:00
Tomasz Jaworski
14803b4fab
Windows Phone 8 complation fixed (BufferedStream changed to FileStream)
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RaggedySpineboy - changed fixedAngle to freezeRotation for Unity 5.1
Changed SkeletonRagdoll2D #if UNITY_5_0 to UNITY_5
2015-06-18 18:01:59 +02:00
Fenrisul
876b845d16
Merge pull request #436 from Fenrisul/master
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[Unity] Patched Unity 5.1 problem with compiler directives
2015-06-14 09:47:15 -07:00
Fenrisul
8e49f78bbc
[Unity] Patched Unity 5.1 problem with compiler directives
2015-06-14 09:44:48 -07:00
Fenrisul
69e724a1da
Merge pull request #432 from Fenrisul/master
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[Unity] SkeletonAnimator lastTime calculation added to fix skipping
2015-06-04 11:22:24 -07:00
Fenrisul
1f550ce5af
[Unity] SkeletonAnimator lastTime calculation added to fix skipped frames
2015-06-04 11:18:52 -07:00
Fenrisul
0cd14e1361
Merge pull request #431 from Fenrisul/master
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[Unity] Updated some editor usability things
2015-06-04 10:42:10 -07:00
Fenrisul
62268f5bfa
[Unity] Updated some editor usability things
2015-06-04 10:41:27 -07:00