Jordan Schidlowsky
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96e25be436
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Squashed commit of the following: (#2332)
commit 646078160b26979bc32093035602b7de12d9406b
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Mon Aug 7 15:34:37 2023 -0600
revert SCsub
commit 6f388c3d4ce86944b3801fbd418bfc8a1dfe4e02
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:56 2023 -0600
rename
commit 20eeeb5743a6687c189f61a91f14fcfcd179d0d8
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:11 2023 -0600
fix
commit 6ef0c3d0698c851349f1cd5b44e06296cfc90011
Merge: 26c02da4a 94d043b56
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:09:54 2023 -0600
Merge branch '4.1' into feature4.1/godot-performance-improvements
commit 26c02da4af1f7d518bbdc8c63a6c42f864b781b0
Merge: 0ce2ab656 002276351
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 15:57:49 2023 -0600
Merge remote-tracking branch 'upstream/4.1' into feature4.1/godot-performance-improvements
commit 0ce2ab656364fde29063b8b8ccee36dd7f4583fd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 12:11:51 2023 -0600
Performance improvement using SNAME, caches for find_bone find_slot, temporary string buffer support.
commit 8082dfcef08cd5fab0c6247410c9177f0d6aa3bd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Tue Jun 6 06:10:07 2023 -0600
Support audio path in SpineEventData
commit bf864c7ff1e03bb8c8826b6766d09958d0ee36e0
Merge: da5b318ee 0a14457f3
Author: Jason Knight <jason@winterpixel.com>
Date: Tue Nov 29 14:01:17 2022 -0600
Merge branch 'upstream-4.1' into winterpixel-main
commit da5b318eea0881f2cc9656fcf09a355fe7b05392
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Nov 25 14:02:09 2022 -0600
fix incorrect ordering issue when applying custom materials to slot nodes
commit 000d22c5a8b160846c7742f181d9c7c6d816dd2a
Merge: 718643afc 8c3533835
Author: Brian Semrau <brian@winterpixel.com>
Date: Thu Nov 24 16:02:30 2022 -0500
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 718643afc14b5f049961a4ec7b34ba9e8a3c6533
Merge: 2b743bd1d d8396435d
Author: Brian Semrau <brian@winterpixel.com>
Date: Tue Oct 25 16:03:10 2022 -0400
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 2b743bd1dfa63f72169a36f2c43e43a2e2038f26
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Oct 13 12:37:04 2022 -0600
Adding .o to ignore
commit 6ad70aaf162b7423c935b2baaff11c8bfbf2120b
Author: Brian Semrau <brian@winterpixel.com>
Date: Wed Oct 12 13:59:32 2022 -0400
Allow building by just adding to a modules folder
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2023-09-04 10:58:43 +02:00 |
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Mario Zechner
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a08f5116bc
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[godot] FIx Windows C# build, last attempt.
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2023-08-03 13:54:42 +02:00 |
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Mario Zechner
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baa12f9c4f
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[godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows.
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2023-07-31 13:31:42 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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61835faa78
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[godot] Fix runtime license header.
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2023-07-31 13:04:22 +02:00 |
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Mario Zechner
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3c40309c46
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[godot] Fix v4 template build script with C# support.
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2023-07-31 11:25:19 +02:00 |
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Mario Zechner
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0e16aafcf7
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[godot] Run glue generator in headless mode.
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2023-07-25 11:25:20 +02:00 |
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Mario Zechner
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80f5973623
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[godot] Fix Linux C# build.
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2023-07-24 12:39:55 +02:00 |
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Mario Zechner
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b405686823
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[godot] More C# build work.
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2023-07-21 14:42:45 +02:00 |
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Mario Zechner
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157b9383b0
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[godot] Fix macOS build, add assemblies to .app.
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2023-07-19 18:21:37 +02:00 |
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Mario Zechner
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e525c77d18
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[godot] Rework v4 build scripts to support optionally support C#.
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2023-07-19 17:53:01 +02:00 |
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Mario Zechner
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bdb9e130bc
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[godot] Add mono flag to 4.x build.
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2023-07-19 11:56:34 +02:00 |
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Mario Zechner
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5308ddb04b
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[godot] Add build/pack-template.sh to zip up the template files for development.
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2023-07-14 15:11:16 +02:00 |
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Mario Zechner
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15b61f3101
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[godot] Fix compilation error in SpineSprite, add 4.1 GitHub workflow.
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2023-07-14 13:46:20 +02:00 |
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Jordan Schidlowsky
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9be78dbd20
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Support audio path in SpineEventData (#2303)
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2023-06-07 13:52:43 +02:00 |
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Luke Ingram
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d3004bfbf7
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[godot] Updates scripts to handle spaces in file paths (#2244).
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2023-04-25 13:35:06 -04:00 |
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Mario Zechner
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5f9f684408
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[godot] Register signal handlers before queuing animations.
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2023-03-03 12:06:37 +01:00 |
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Mario Zechner
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4ea0205a27
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[godot] Fix up v4 examples.
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2023-03-02 11:48:39 +01:00 |
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Mario Zechner
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fd08e48125
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[godot] Update README.md.
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2023-03-02 09:36:52 +01:00 |
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Mario Zechner
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983220d3bc
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[godot] Fix refactoring compilation errors.
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2023-02-17 16:50:20 +01:00 |
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Mario Zechner
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55b6f43d9b
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[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
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2023-02-17 11:17:15 +01:00 |
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Mario Zechner
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b80b57b380
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[godot] FIx 4.0 compilation errors.
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2023-02-16 13:51:00 +01:00 |
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badlogic
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1aed9a2aa4
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[godot] Fix 3.5 compilation after renderer reworking.
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2023-02-14 15:37:21 +01:00 |
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Mario Zechner
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2751d76426
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[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
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2023-02-13 14:55:33 +01:00 |
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Mario Zechner
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d9fff16b5f
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[godot] Closes #2243, custom resource types returned incorrect values from get_resource_type().
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2023-02-13 07:42:06 +01:00 |
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Mario Zechner
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7a861dc605
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[godot] Preparation work for mesh-based rendering.
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2023-02-13 06:49:56 +01:00 |
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Mario Zechner
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7ef8ca40f4
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[godot] Closes #2239, debug rendering of root bone.
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2023-02-10 23:19:57 +01:00 |
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Mario Zechner
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bc2a1af417
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[godot] Closes #2242, register SpineMesh2D.
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2023-02-10 23:02:42 +01:00 |
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Mario Zechner
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634028495f
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[godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs.
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2023-02-08 13:01:13 +01:00 |
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badlogic
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2113751ac8
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[godot] Closes #2119, meshes are now drawn on window resizing as well.
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2023-02-07 17:57:41 +01:00 |
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badlogic
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68ac2ffb7a
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[godot] Closes #2235, proper release of resources loaders and savers.
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2023-02-07 15:46:46 +01:00 |
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Karl Smeltzer
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3b1366b04f
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[godot] update parse_property signature (#2236)
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2023-02-05 11:58:48 +01:00 |
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Mario Zechner
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6aa54259cb
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[godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow.
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2023-01-30 12:49:29 +01:00 |
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Mario Zechner
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c14b00d1c4
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[godot] Closes #2232, do not render slots attached to inactive bones.
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2023-01-30 11:24:42 +01:00 |
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Mario Zechner
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0042015e7c
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[spine-cpp] Closes #2225, incorrect integer division when reading AlphaTimeline frames.
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2023-01-26 15:40:04 +01:00 |
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Mario Zechner
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44590e16c3
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[godot] Update README.md with 4.0 build urls and build instructions.
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2023-01-26 10:51:40 +01:00 |
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Mario Zechner
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b836f65919
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[godot] Fix Windows template executable names.
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2023-01-26 10:16:12 +01:00 |
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Mario Zechner
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f6ed158e29
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[godot] Fix v4 macOS template binary names.
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2023-01-26 09:55:45 +01:00 |
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Mario Zechner
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4b16381cfa
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[godot] Fix Linux template build for Godot 4.0.
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2023-01-25 15:28:39 +01:00 |
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Mario Zechner
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ffa028626a
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[godot] Fix Linux editor and template build for Godot 4.0
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2023-01-25 13:39:56 +01:00 |
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Mario Zechner
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9da2be9f6f
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[godot] Fix web templates build for Godot 4.0
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2023-01-25 13:17:30 +01:00 |
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Mario Zechner
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d3d5a41bf6
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[godot] Fix iOS templates build for Godot 4.0
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2023-01-25 13:01:28 +01:00 |
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Mario Zechner
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7f39dfc41d
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[godot] Fix macOS editor and templates build for Godot 4.0
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2023-01-25 12:34:16 +01:00 |
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Mario Zechner
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7bc4cbfaee
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[godot] Make v4 build scripts executable.
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2023-01-25 11:16:31 +01:00 |
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badlogic
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859aefe2ce
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[godot] Fix Windows template build.
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2023-01-25 10:54:35 +01:00 |
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badlogic
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63d0cb5ed2
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[godot] Fixe Live++ patch for v4, fix VSC build task.
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2023-01-24 17:41:11 +01:00 |
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badlogic
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0b5621ccd4
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[godot] Fix v3 Live++ patch, launch configs and tasks.
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2023-01-24 16:52:33 +01:00 |
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badlogic
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35c4294a9c
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[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
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2023-01-24 16:05:10 +01:00 |
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badlogic
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5ae7b307fa
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[godot] Disable address sanitiizer for release builds.
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2023-01-24 10:40:23 +01:00 |
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Mario Zechner
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0a14457f36
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[godot] Apply light mask of sprite to mesh instances, closes #2197.
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2022-11-29 09:47:45 +01:00 |
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