Harald Csaszar
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24074454d1
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[unity] Fixed UpdateWhenInvisible being incorrect when using SkeletonRenderSeparator. See #2519.
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2024-05-06 19:40:19 +02:00 |
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Harald Csaszar
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1274c9ca84
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[unity] Fixed exception when SkeletonRenderSeparator causes null material with mask materials. Closes #2499.
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2024-04-11 18:44:51 +02:00 |
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Harald Csaszar
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c36f847319
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[unity] SkeletonGraphic: re-joined Rebuild and MeshUpdate to fix IndexOutOfRangeException. Closes #2487.
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2024-03-19 16:14:22 +01:00 |
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Harald Csaszar
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3167747d73
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[unity] Fixed SkeletonGraphic Invalid AABB when instantiating in editor with no active attachments via drag and drop. Closes #2486.
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2024-03-18 17:16:40 +01:00 |
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Harald Csaszar
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b9b6e0d352
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[unity] Fixed Leftover AnimationState applied when calling Initialize(true). Closes #2475.
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2024-03-07 17:20:44 +01:00 |
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Harald Csaszar
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dd81e4b062
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[unity] Fixed SkeletonGraphic newly added SkeletonSubmeshGraphic having wrong offset. Closes #2433.
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2023-12-12 13:39:47 +01:00 |
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Harald Csaszar
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f9bf739498
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[unity] Fixed a memory leak in SkeletonPartsRenderer. Closes #2414.
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2023-11-13 15:40:35 +01:00 |
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Harald Csaszar
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3172475cd6
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[unity] Fixed SkeletonGraphic.MatchRectTransformWithBounds setting referenceSize. Closes #2408.
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2023-11-02 21:19:47 +01:00 |
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Harald Csaszar
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ca06a5a7f6
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[unity] Minor: formatting fixes.
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2023-10-06 19:18:45 +02:00 |
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Harald Csaszar
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8bc1201b83
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[unity] On-demand loading of Atlas Textures now supports SkeletonGraphic. Added method RequestLoadTexture and TextureRequested delegate to OnDemandTextureLoader. Fixed missing loader asset name suffix. See #1890.
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2023-10-06 18:35:32 +02:00 |
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Harald Csaszar
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cc352cf026
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[unity] Fixed exception at SkeletonMecanim with UpdateTiming InLateUpdate. Closes #2392.
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2023-10-04 19:37:58 +02:00 |
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Harald Csaszar
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209acdc892
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[unity] Added UpdateTiming mode In Late Update for all animated skeleton components.
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2023-10-03 17:17:37 +02:00 |
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Harald Csaszar
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c0032b4ffb
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[unity] Added manual Update(float) method at SkeletonMecanim for updateTiming ManualUpdate. Closes #2389.
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2023-10-02 16:49:10 +02:00 |
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Harald Csaszar
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9487d3a5f3
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[unity] BoneFollowerGraphic does not respect LayoutScaleMode. Closes #2378.
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2023-09-21 19:29:41 +02:00 |
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Harald Csaszar
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97e3dd4134
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[unity] Fixed exception when separation leads to empty mesh with no material at SkeletonGraphic. Closes #2364.
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2023-09-14 15:24:42 +02:00 |
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Harald Csaszar
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76e85387d1
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[unity] Implemented first experimental preview package version of delayed on-demand loading of Atlas assets. See #1890.
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2023-09-08 19:22:08 +02:00 |
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Harald Csaszar
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a740fae009
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[unity] Fixed compile error of previous commit 238818d on Unity 2017. See #2358.
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2023-09-07 13:28:56 +02:00 |
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Harald Csaszar
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238818dd13
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[unity] Fixed ShaderGraph shaders not displayed at PartsRenderers on Unity 2023.1. Closes #2358.
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2023-09-07 13:14:04 +02:00 |
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Harald Csaszar
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f44490b1f3
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[unity] Fixed compile error on Unity 2017.1 of last commits related to pull request #2351, commit 01273670.
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2023-08-28 21:06:50 +02:00 |
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Harald Csaszar
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d652f560ce
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[unity] Fixed compile error on Unity 2019.1 and older of last commits related to pull request #2351, commit 01273670.
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2023-08-28 20:19:17 +02:00 |
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Harald Csaszar
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cb154ed1ec
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[unity] Further improved upon pull request #2351, commit 01273670. EditorSkeletonPlayer now provides alternative Fixed Track Time to set a specific frame.
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2023-08-28 19:40:13 +02:00 |
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Harald Csaszar
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c0db9fb91f
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[unity] Improved upon pull request #2351, commit 01273670. Coding style adaptations, added robustness and configurability.
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2023-08-28 18:57:01 +02:00 |
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SR
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1553b95863
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Add a component that allows playing the skeleton even in Edit Mode in Unity.
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2023-08-28 09:46:56 +09:00 |
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Harald Csaszar
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076e4e9e94
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[unity] Potential fix for ArgumentOutOfRangeException at SkeletonGraphic.PrepareRendererGameObjects. See #2346.
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2023-08-21 18:55:10 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Harald Csaszar
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8900377a89
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[unity] Improved robustness of SkeletonGraphic regarding deleting submesh renderer objects and enabling/disabling render separation.
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2023-07-19 18:06:47 +02:00 |
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Harald Csaszar
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7b37dd5f7b
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[unity] Fixed disabling SkeletonGraphic outside bounds of RectMask2D displaying SkeletonSubmeshGraphic incorrectly. Closes #2324.
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2023-07-19 17:53:07 +02:00 |
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Harald Csaszar
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ad614dc5ab
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[unity] Added updateSeparatorPartScale property to SkeletonGraphic to let render separator parts follow scale.
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2023-06-14 15:56:32 +02:00 |
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Harald Csaszar
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cbe0e5433a
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[unity] Added SkeletonGraphic.MeshScale property to allow access to calculated mesh scale.
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2023-06-13 17:11:33 +02:00 |
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Harald Csaszar
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2d9bdb0ec3
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[unity] Fixed scene preview conflict between Timeline and SkeletonAnimation animation. Closes #2307.
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2023-06-09 19:07:06 +02:00 |
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Harald Csaszar
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72e4c2915f
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[unity] Fixed NullReferenceException when SkeletonGraphic SkeletonDataAsset is null. Closes #2294.
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2023-05-26 12:20:46 +02:00 |
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Harald Csaszar
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7883f0fafd
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[unity] Fixed NullReferenceException upon SkeletonGraphic drag&drop instantiation. Closes #2292.
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2023-05-16 14:06:31 +02:00 |
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Harald Csaszar
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92440912d2
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[unity] Fixed RootMotion components with Rigidbody in parent not supporting position offset. Closes #2284.
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2023-05-02 16:40:22 +02:00 |
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Harald Csaszar
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245ff29b26
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[unity] Minor: whitespace fix to please automatic checks.
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2023-04-13 18:14:37 +02:00 |
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Harald Csaszar
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a09ec88b16
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[unity] Fixed compile error on old Unity version 2017.1, introduced by commit 7d0833f. See #2275.
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2023-04-13 18:08:09 +02:00 |
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Harald Csaszar
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7d0833f881
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[unity] Fixed SkeletonGraphic exception when Attachment changed after SkeletonGraphic.LateUpdate. Closes #2275.
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2023-04-13 17:59:25 +02:00 |
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Harald Csaszar
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78302ac1d8
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[unity] Corrected behaviour of SkeletonGraphic edit reference rect when entering/exiting play mode. See #1640.
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2023-03-27 17:42:32 +02:00 |
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Harald Csaszar
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25b8310bea
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[unity] Fixed a compile error on Unity 2017.1 introduced by previous commit 91cc6dd. See #1640.
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2023-03-24 15:00:26 +01:00 |
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Harald Csaszar
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e7457546b0
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[unity] Minor: whitespace correction of previous commit.
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2023-03-24 14:51:24 +01:00 |
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Harald Csaszar
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91cc6ddfaa
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[unity] SkeletonGraphic now supports automatic scaling based on RectTransform bounds. Closes #1640.
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2023-03-24 14:44:40 +01:00 |
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Mario Zechner
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7f4f32453b
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[csharp] Fix formatting.
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2023-01-16 14:49:12 +01:00 |
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Harald Csaszar
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07b54ee18e
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[unity] Build compile error after commit 01b8c06 due to unguarded using UnityEditor.namespace. Closes #2222.
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2023-01-11 11:48:10 +01:00 |
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Harald Csaszar
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01b8c06800
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[csharp] Code cleanup: replaced var with explicit type names.
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2023-01-10 13:03:56 +01:00 |
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Harald Csaszar
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8f01d089e4
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[Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960.
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2022-10-10 16:42:14 +02:00 |
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Harald Csaszar
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114852b15c
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[unity] Fixed SkeletonMecanim incorrect looping playback of reversed non-looping clip. Closes #2165.
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2022-09-30 14:10:04 +02:00 |
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Harald Csaszar
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4a0dabe4c3
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[unity] Fixed SkeletonGraphic.SkeletonData vs .Skeleton.Data inconsistent behaviour, now both call Initialize(false). Closes #2161.
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2022-09-27 17:03:59 +02:00 |
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Harald Csaszar
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d9935741c2
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[unity] Using InteractionMode.AutomatedAction at prefab Revert() call in newer Unity versions. See #1273.
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2022-09-09 15:27:10 +02:00 |
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Harald Csaszar
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87e5a84cff
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[unity] Fixed SkeletonRootMotion 3D rigidbody rotational root-motion. Closes #2143. Added SkeletonRootMotion callback delegates ProcessRootMotionOverride and PhysicsUpdateRootMotionOverride to customize how root motion is applied.
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2022-08-30 17:55:38 +02:00 |
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Harald Csaszar
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3d2484697a
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[unity] Fixed editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices while preventing another exception (occurred after fix bd7f7eb1). Closes #2089.
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2022-08-19 20:36:32 +02:00 |
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Harald Csaszar
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90c4569596
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[unity] Updated license headers which were not yet up to date.
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2022-08-18 11:58:51 +02:00 |
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