badlogic
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814dcf302b
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Merge branch '3.6' into 3.7-beta
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2018-02-08 16:29:13 +01:00 |
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badlogic
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a0340f82f5
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Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
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2018-02-08 14:40:21 +01:00 |
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badlogic
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7a10d04e61
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[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
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2018-02-08 14:39:51 +01:00 |
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John
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f5d62bf88a
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[unity] Fix <none> item for [SpineSlot] attribute.
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2018-02-08 21:32:09 +08:00 |
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badlogic
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d27a9a3d87
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[starling] Remove allocations in TwoColorEffect. Closes #1078
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2018-02-08 14:02:13 +01:00 |
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badlogic
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200bb7765d
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Updated .gitignore to exclude new dependency directories.g
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2018-02-08 13:19:14 +01:00 |
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badlogic
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28df2f8944
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Merge branch '3.6' into 3.7-beta
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2018-02-06 15:16:55 +01:00 |
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badlogic
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39c63887c0
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Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
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2018-02-06 15:16:44 +01:00 |
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badlogic
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eecde9e871
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[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
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2018-02-06 15:16:23 +01:00 |
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badlogic
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6f6db39f64
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[cpp] Added spine.h
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2018-02-06 14:13:40 +01:00 |
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badlogic
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2137dddf3b
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[sfml] Added cpp backend, refactored build.
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2018-02-05 13:52:37 +01:00 |
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badlogic
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7180f17af2
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[cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046.
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2018-02-01 17:40:55 +01:00 |
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pharan
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cf7447628b
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[unity] Use IHasSkeletonDataAsset interface.
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2018-02-01 13:04:27 +08:00 |
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pharan
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4c7a6b6501
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[unity] Use explicit primitive type instead of var.
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2018-02-01 13:03:29 +08:00 |
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pharan
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1d5b62c2fd
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[unity] Skip SkeletonUtility follow post-local phase if bones are not constrained.
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2018-01-31 19:32:34 +08:00 |
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pharan
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9e89e37c54
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[unity] Disabled HingeChain2D code.
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2018-01-31 19:27:34 +08:00 |
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pharan
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b7b839063b
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[unity] Fix unconstrained SkeletonUtility following one frame behind.
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2018-01-31 19:27:07 +08:00 |
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pharan
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c584de7c26
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[unity] Make Skeleton Material preview 2D.
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2018-01-31 19:19:54 +08:00 |
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badlogic
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5d63fabcce
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Merge branch 'NoctisGames-3.6' into 3.7-beta
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2018-01-29 15:59:16 +01:00 |
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badlogic
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54e99f1454
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[lua] Ported additive blending, see #1060, see #1029
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2018-01-29 15:37:13 +01:00 |
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Stephen Gowen
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2228c98508
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Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
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2018-01-24 18:00:16 -05:00 |
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badlogic
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713f43a247
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Merge branch '3.6' into 3.7-beta
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2018-01-24 14:30:47 +01:00 |
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badlogic
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16d799002d
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[as3] Fixed sorting of path constraint attachments. Closes #1069.
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2018-01-24 14:29:40 +01:00 |
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badlogic
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6a556de014
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[as3] Ported additive blending. See #1029, #1060
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2018-01-23 15:45:33 +01:00 |
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badlogic
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b7e712d3ca
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[sfml] Added owl sample.
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2018-01-23 14:16:42 +01:00 |
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badlogic
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a9deff2d2f
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[c] Fixed binary skeleton parsing.
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2018-01-23 14:03:18 +01:00 |
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badlogic
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c24990a1c4
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Merge branch '3.6' into 3.7-beta
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2018-01-22 16:13:22 +01:00 |
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badlogic
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fe9ae97747
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[ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677.
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2018-01-22 16:11:42 +01:00 |
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badlogic
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2987e2ae69
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[maven-release-plugin] prepare for next development iteration
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2018-01-22 12:16:16 +01:00 |
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badlogic
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fc02cbba07
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[maven-release-plugin] prepare release spine-libgdx-3.6.51.1
spine-libgdx-3.6.51.1
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2018-01-22 12:16:10 +01:00 |
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badlogic
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53a7c311ae
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Merge branch '3.6' into 3.7-beta
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2018-01-22 12:06:34 +01:00 |
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pharan
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b1bfd3e8f9
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[unity] Updated examples.
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2018-01-21 05:53:02 +08:00 |
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pharan
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ac4f339ba2
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Merge branch '3.7-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta
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2018-01-21 05:44:22 +08:00 |
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pharan
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cc65d4aeea
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Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta
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2018-01-21 05:44:15 +08:00 |
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badlogic
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da6b46b7ac
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Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
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2018-01-19 13:44:20 +01:00 |
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badlogic
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90e1a5ca5a
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Updated owl.
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2018-01-19 13:15:31 +01:00 |
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pharan
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b4c8deb283
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[csharp] Animation and AnimationState 3.7
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2018-01-19 05:34:20 +08:00 |
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pharan
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83778a76c1
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[csharp] Add audioPath to EventData and SkeletonData
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2018-01-19 02:47:44 +08:00 |
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Stephen Gowen
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945db25c6f
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Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
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2018-01-18 11:13:35 -05:00 |
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badlogic
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18eec077e4
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Updated owl to key blink animation properly.
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2018-01-18 15:52:09 +01:00 |
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badlogic
|
9aaf57959d
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[ts] Updated build.
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2018-01-18 15:29:49 +01:00 |
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badlogic
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b547280eb9
|
Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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c94bec6e4e
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[c] Ported additive blending, including attachment and draw order timeline fixes. See #1029, #1060
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2018-01-18 14:59:26 +01:00 |
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pharan
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da3f84b38c
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[unity] Use IHasRendererObject
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2018-01-18 00:47:08 +08:00 |
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pharan
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d97c80df7d
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[unity] Some cleanup.
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2018-01-18 00:41:42 +08:00 |
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pharan
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217215cbd7
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[unity] Remove superfluous constructor. (Fix for 2018.1b)
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2018-01-18 00:41:24 +08:00 |
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pharan
|
4e3cf15acb
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[unity] Use IHasRendererObject.
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2018-01-18 00:40:42 +08:00 |
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pharan
|
f6a98b0f43
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[csharp] IHasRendererObject
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2018-01-18 00:39:21 +08:00 |
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pharan
|
aa32c1aefd
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[csharp] Line endings.
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2018-01-18 00:38:32 +08:00 |
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Stephen Gowen
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162cbeec72
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Porting over recent change from AnimationState.c to AnimationState.cpp
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2018-01-16 09:50:31 -05:00 |
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