NathanSweet
8bc8595290
Clean up.
2016-03-29 03:12:48 +02:00
John
27bab7bb95
Don't mix from uninitialized slot vertices.
...
One less and more correct check.
2016-03-29 07:26:57 +08:00
John
17ba6e2354
Don't mix from uninitialized slot vertices.
2016-03-29 05:03:43 +08:00
pharan
8896eef030
More resetter extension methods.
2016-03-26 10:09:40 +08:00
pharan
1589d147f9
Per-MeshRenderer Custom Material Override
2016-03-25 02:43:44 +08:00
pharan
ec268a50e0
Minor SkeletonExtensions update.
2016-03-24 03:46:48 +08:00
pharan
42981266d1
Merge branch 'unity-skeletonrenderer'
2016-03-24 02:11:50 +08:00
pharan
129a92afec
Updated sample scenes.
2016-03-24 01:58:10 +08:00
pharan
cc95db8e6c
All scripts now in Spine.Unity and Spine.Unity.Modules namespace
2016-03-24 01:53:22 +08:00
pharan
c0eb1a5237
SkeletonRenderer update.
2016-03-24 00:37:52 +08:00
pharan
aea0c1a923
HelpURL for main Component types.
2016-03-24 00:37:06 +08:00
pharan
fdf07aed92
Removed Mesh Generation Samples.
2016-03-24 00:36:08 +08:00
pharan
46ee116ee3
RenderSeparator update.
2016-03-24 00:35:19 +08:00
pharan
9254e18801
Spine.Unity and Spine.Unity.Editor namespace
2016-03-24 00:34:22 +08:00
John
763d5801ce
Merge pull request #539 from RandolphBurt/monogame-ios-xamarin-nuget-package
...
Update MonoGame iOS example in line with recent changes.
2016-03-20 17:16:01 +08:00
pharan
80d8e9e276
Cleanup and improved inspector workflow.
2016-03-20 00:49:13 +08:00
Randolph Burt
f6bf7d650e
Minor change to game.exit() logic
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* Revert back to preprocessor directive to exclude call to game.exit() for iOS.
2016-03-19 13:02:59 +00:00
pharan
9e8fdeef6c
Spine.Unity namespace and some editor tweaks.
2016-03-19 16:54:43 +08:00
Randolph Burt
a0f59c43c8
Update MonoGame iOS example in line with recent changes.
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* Migrate to unified API to support 64 bit platforms.
* Remove call to game.exit() in ExampleGame.cs as this is no longer supported.
* Use MonoGame.ios Nuget package instead of relying on external repo being present on the machine.
2016-03-17 22:16:22 +00:00
pharan
50a0960a7d
Arrays Mesh Generators now share code.
2016-03-16 22:22:24 +08:00
pharan
bf4511c8de
Merge remote-tracking branch 'esotericsoftware/master' into unity-skeletonrenderer
2016-03-16 02:48:15 +08:00
pharan
8e8b5e3904
Multiple submeshes per part.
2016-03-16 02:47:22 +08:00
John
143b750dc9
Exclude BuildTargetGroup.Unknown
2016-03-15 16:01:57 +08:00
pharan
345f45d8a5
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2016-03-15 12:09:34 +08:00
pharan
a734671090
Removed old raptor sample binary.
2016-03-15 12:05:34 +08:00
John
476ce5165d
SkeletonDataAssetInspector null checks & helpbox.
2016-03-15 01:47:44 +08:00
John
5570e2b5d0
Fixed backwards slider-validated values.
2016-03-12 14:50:39 +08:00
John
2f3a572ff6
Mecanim Dummy Clip Generation Warning
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There was a Unity bug causing an internal Dictionary add to fail, and thus prevent existing generated Mecanim controller from being updated.
Posted on the Unity forums here: http://forum.unity3d.com/threads/bug-hidden-duplicate-animationclips.391202/
2016-03-12 09:49:41 +08:00
John
4b23116dff
Use struct for Skin.cs
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https://github.com/EsotericSoftware/spine-runtimes/issues/460
2016-03-11 06:59:25 +08:00
John
2a244bbbe0
Explicit AnimationStateData key in C#.
...
From user issue: http://esotericsoftware.com/forum/Performance-issue-of-KeyValuePair-5966
2016-03-11 06:54:15 +08:00
John
6950832d1e
Fix SkeletonUtility Bone SceneGUI
2016-03-09 05:14:45 +08:00
pharan
852102ab8f
Cleanup BoneFollowerInspector
2016-03-08 12:00:32 +08:00
pharan
0687826542
SpineRenderSeparator
2016-03-08 12:00:19 +08:00
John
5538c0adde
Cleanup SkeletonRenderer.cs
...
Cleaned up the SkeletonRenderer code. Clearly outlines mesh generation steps. Abstracted double-buffering and paired meshes with the information used to generate them (for easy checking) See "SmartMesh" and "Instruction" classes. Fixed some long-standing bugs and removed unnecessary normals, tangents and flips updates. Renamed old variables to reflect new logic.
Also marked spots where triangle winding was considered (frontFacing and flip). This is a candidate for removal.
2016-03-08 07:13:21 +08:00
pharan
f4d9a66d56
Cleaned up BoneFollower
2016-03-07 10:12:12 +08:00
pharan
4f6fd8aa48
SkeletonUtilityBone v3.0 fix for basic cases.
2016-03-07 05:29:29 +08:00
pharan
a964ea71a6
Fixed v3 FrontFacing. Cleaned up comments.
2016-03-07 04:12:33 +08:00
pharan
123d15b1e4
Baking should be hidden by default.
2016-03-06 21:37:17 +08:00
pharan
7aafad938d
Rearranged SkeletonDataAsset Inspector.
2016-03-06 21:29:26 +08:00
NathanSweet
c8afc2474c
Docs.
2016-03-05 18:56:13 +01:00
NathanSweet
c40657c6e5
Changed the default project setup to NOT use the Spine files in cocos2d-x.
2016-03-05 18:56:09 +01:00
NathanSweet
4490f0c454
Removed outdated iOS project files.
2016-03-05 18:11:23 +01:00
NathanSweet
c0b29a5ae4
Better instructions for cocos2d-x.
2016-03-05 18:11:10 +01:00
NathanSweet
ed2e688b59
Merge remote-tracking branch 'origin/master'
2016-03-05 10:33:08 +01:00
NathanSweet
4e87a8c461
Fixed bounding hit detection example.
2016-03-05 10:32:34 +01:00
Nathan Sweet
70d0bc1b38
Merge pull request #524 from ggcrunchy/master
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Added requires in attachment loader
2016-03-05 09:24:44 +01:00
pharan
7b49e63213
Clarify SkeletonRendererInspector label and tooltip.
2016-03-05 04:56:01 +08:00
pharan
fa66c7a15a
Useful SkeletonGraphic editor messages.
2016-03-05 03:51:06 +08:00
pharan
a3311a8d6b
Updated Readme.md
2016-03-05 03:09:22 +08:00
pharan
524aa4fb2d
Updated Readme.md
2016-03-04 23:11:48 +08:00