Mario Zechner
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4fb96bb24f
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[godot] Make repository url configurable in setup.sh, see #2463
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2024-02-27 12:18:54 +01:00 |
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Mario Zechner
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068a2bb6d0
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[godot] Closes #2447, expose bone and sprite in SpineBoneNode
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2024-01-12 13:10:57 +01:00 |
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Mario Zechner
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c61ff7ee93
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[godot] Add MoltenVK framework to iOS export template, closes #2377
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2023-12-07 14:05:39 +01:00 |
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Mario Zechner
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38fa8800f3
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[godot] Fix for 4.0/4.1, different API.
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2023-12-06 17:29:17 +01:00 |
|
Mario Zechner
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0d282215bc
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[godot] Fix compilation error with 4.2-stable
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2023-12-06 17:16:47 +01:00 |
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Mario Zechner
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54706aeea7
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[godot] Closes #2421, fix check whether mesh indices changed in between frames.
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2023-11-17 19:30:16 +01:00 |
|
badlogic
|
5b3aaee94b
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[godot] Updated NuGet packages
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2023-10-13 11:54:38 +02:00 |
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badlogic
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1c9b263955
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-10-13 11:34:07 +02:00 |
|
Mario Zechner
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f5caeacf0c
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[godot] Fix compilation errors with 3.5.3, fix const correctness.
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2023-10-06 11:15:21 +02:00 |
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Mario Zechner
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5f6b637d53
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[godot] Make SpineAtlasResource::clear_native_data const.
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2023-10-06 10:50:15 +02:00 |
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Mario Zechner
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b3e8821966
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[godot] Fix const assignments in SpineAtlasResource::copy_from()
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2023-10-05 20:51:50 +02:00 |
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Mario Zechner
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b70aa0c9fb
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[godot] Closes #2387, reimport of skeleton and atlas files is reflect by referencing objects.
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2023-10-05 15:46:58 +02:00 |
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Mario Zechner
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b8eda5e27b
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[godot] Use GD.Print instead of Console.WriteLine.
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2023-10-05 11:52:58 +02:00 |
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badlogic
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fe7d7b1e8a
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-09-22 16:59:49 +02:00 |
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Mario Zechner
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57388824ca
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[godot] Closes #2372, fix UTF-8 texture atlas loading.
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2023-09-22 15:41:36 +02:00 |
|
Mario Zechner
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fb11c02be8
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[godot] Closes #2373
The spine-godot renderer made assumptions about index data that didn't hold in case of clipping.
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2023-09-22 14:42:05 +02:00 |
|
Mario Zechner
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fa1fb09cb2
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[godot] Closes #2381, regression in SpineSlot::get_bone()
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2023-09-22 11:15:25 +02:00 |
|
badlogic
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a2b80fe761
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-09-21 18:32:52 +02:00 |
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badlogic
|
70e169d5c4
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[godot] Added C# example project with ports of the GDScript example scenes.
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2023-09-21 18:32:41 +02:00 |
|
Mario Zechner
|
ae87c777d2
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[godot] Fix VulkanSDK version for now.
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2023-09-20 16:11:48 +02:00 |
|
badlogic
|
6d4b04cda3
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[godot] Fix Windows dev builds.
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2023-09-20 15:36:09 +02:00 |
|
badlogic
|
88e231a27a
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[godot] Disable Live++ patching in setup.sh
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2023-09-20 15:04:14 +02:00 |
|
badlogic
|
d9b640254a
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[godot] Improve debug renderer.
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2023-09-20 14:43:58 +02:00 |
|
Mario Zechner
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4f69cdd6af
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[godot] Fixes #2371, crash on window resize
This is due to a Godot 4.1.1 bug in combination with the latest MoltenVK release. See https://github.com/godotengine/godot/pull/81219#issuecomment-1706609032. We are hardcoding the SDK version for now, until the fix has been merged and released in Godot 4.1.x.
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2023-09-20 14:14:40 +02:00 |
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Mario Zechner
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3acbc2ab7a
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Formatting
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2023-09-05 22:36:04 +02:00 |
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Jordan Schidlowsky
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96e25be436
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Squashed commit of the following: (#2332)
commit 646078160b26979bc32093035602b7de12d9406b
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Mon Aug 7 15:34:37 2023 -0600
revert SCsub
commit 6f388c3d4ce86944b3801fbd418bfc8a1dfe4e02
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:56 2023 -0600
rename
commit 20eeeb5743a6687c189f61a91f14fcfcd179d0d8
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:11 2023 -0600
fix
commit 6ef0c3d0698c851349f1cd5b44e06296cfc90011
Merge: 26c02da4a 94d043b56
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:09:54 2023 -0600
Merge branch '4.1' into feature4.1/godot-performance-improvements
commit 26c02da4af1f7d518bbdc8c63a6c42f864b781b0
Merge: 0ce2ab656 002276351
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 15:57:49 2023 -0600
Merge remote-tracking branch 'upstream/4.1' into feature4.1/godot-performance-improvements
commit 0ce2ab656364fde29063b8b8ccee36dd7f4583fd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 12:11:51 2023 -0600
Performance improvement using SNAME, caches for find_bone find_slot, temporary string buffer support.
commit 8082dfcef08cd5fab0c6247410c9177f0d6aa3bd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Tue Jun 6 06:10:07 2023 -0600
Support audio path in SpineEventData
commit bf864c7ff1e03bb8c8826b6766d09958d0ee36e0
Merge: da5b318ee 0a14457f3
Author: Jason Knight <jason@winterpixel.com>
Date: Tue Nov 29 14:01:17 2022 -0600
Merge branch 'upstream-4.1' into winterpixel-main
commit da5b318eea0881f2cc9656fcf09a355fe7b05392
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Nov 25 14:02:09 2022 -0600
fix incorrect ordering issue when applying custom materials to slot nodes
commit 000d22c5a8b160846c7742f181d9c7c6d816dd2a
Merge: 718643afc 8c3533835
Author: Brian Semrau <brian@winterpixel.com>
Date: Thu Nov 24 16:02:30 2022 -0500
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 718643afc14b5f049961a4ec7b34ba9e8a3c6533
Merge: 2b743bd1d d8396435d
Author: Brian Semrau <brian@winterpixel.com>
Date: Tue Oct 25 16:03:10 2022 -0400
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 2b743bd1dfa63f72169a36f2c43e43a2e2038f26
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Oct 13 12:37:04 2022 -0600
Adding .o to ignore
commit 6ad70aaf162b7423c935b2baaff11c8bfbf2120b
Author: Brian Semrau <brian@winterpixel.com>
Date: Wed Oct 12 13:59:32 2022 -0400
Allow building by just adding to a modules folder
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2023-09-04 10:58:43 +02:00 |
|
Mario Zechner
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a08f5116bc
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[godot] FIx Windows C# build, last attempt.
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2023-08-03 13:54:42 +02:00 |
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Mario Zechner
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baa12f9c4f
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[godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows.
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2023-07-31 13:31:42 +02:00 |
|
Mario Zechner
|
4047f1ba07
|
Updated license headers.
|
2023-07-31 13:29:16 +02:00 |
|
Mario Zechner
|
61835faa78
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[godot] Fix runtime license header.
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2023-07-31 13:04:22 +02:00 |
|
Mario Zechner
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3c40309c46
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[godot] Fix v4 template build script with C# support.
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2023-07-31 11:25:19 +02:00 |
|
Mario Zechner
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0e16aafcf7
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[godot] Run glue generator in headless mode.
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2023-07-25 11:25:20 +02:00 |
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Mario Zechner
|
80f5973623
|
[godot] Fix Linux C# build.
|
2023-07-24 12:39:55 +02:00 |
|
Mario Zechner
|
b405686823
|
[godot] More C# build work.
|
2023-07-21 14:42:45 +02:00 |
|
Mario Zechner
|
157b9383b0
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[godot] Fix macOS build, add assemblies to .app.
|
2023-07-19 18:21:37 +02:00 |
|
Mario Zechner
|
e525c77d18
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[godot] Rework v4 build scripts to support optionally support C#.
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2023-07-19 17:53:01 +02:00 |
|
Mario Zechner
|
bdb9e130bc
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[godot] Add mono flag to 4.x build.
|
2023-07-19 11:56:34 +02:00 |
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Mario Zechner
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5308ddb04b
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[godot] Add build/pack-template.sh to zip up the template files for development.
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2023-07-14 15:11:16 +02:00 |
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Mario Zechner
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15b61f3101
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[godot] Fix compilation error in SpineSprite, add 4.1 GitHub workflow.
|
2023-07-14 13:46:20 +02:00 |
|
Jordan Schidlowsky
|
9be78dbd20
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Support audio path in SpineEventData (#2303)
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2023-06-07 13:52:43 +02:00 |
|
Luke Ingram
|
d3004bfbf7
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[godot] Updates scripts to handle spaces in file paths (#2244).
|
2023-04-25 13:35:06 -04:00 |
|
badlogic
|
27f758458b
|
Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-03-16 13:41:19 +01:00 |
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Mario Zechner
|
5f9f684408
|
[godot] Register signal handlers before queuing animations.
|
2023-03-03 12:06:37 +01:00 |
|
Mario Zechner
|
4ea0205a27
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[godot] Fix up v4 examples.
|
2023-03-02 11:48:39 +01:00 |
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Mario Zechner
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fd08e48125
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[godot] Update README.md.
|
2023-03-02 09:36:52 +01:00 |
|
Mario Zechner
|
983220d3bc
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[godot] Fix refactoring compilation errors.
|
2023-02-17 16:50:20 +01:00 |
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Mario Zechner
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55b6f43d9b
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[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
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2023-02-17 11:17:15 +01:00 |
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Mario Zechner
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b80b57b380
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[godot] FIx 4.0 compilation errors.
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2023-02-16 13:51:00 +01:00 |
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badlogic
|
1aed9a2aa4
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[godot] Fix 3.5 compilation after renderer reworking.
|
2023-02-14 15:37:21 +01:00 |
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Mario Zechner
|
2751d76426
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[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
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2023-02-13 14:55:33 +01:00 |
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