133 Commits

Author SHA1 Message Date
John
987f4a17d2 Fix 2D Projects breaking PMA atlases.
Disable alphaIsTransparency by default.
This will prevent 2D projects from causing PMA atlases to bleed colors into transparent areas.
2014-12-06 11:59:49 +08:00
Fenrisul
803a7152bc [Unity] Updated Eye Constraint example, atlas was broken from 1.9.17 export? 2014-10-06 00:00:29 -07:00
NathanSweet
2902fb2ec9 Formatted source, committed formatter policy. 2014-10-05 20:29:11 +02:00
NathanSweet
7b07557e5b Merge remote-tracking branch 'origin/master' 2014-10-05 18:53:53 +02:00
NathanSweet
b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 2014-10-05 18:53:47 +02:00
NathanSweet
323f4a4fd5 Fixed compilation for Unity < 4.5. 2014-10-05 18:53:30 +02:00
Fenrisul
9cd40dd3c1 [Unity] Added Bone FlipX support to Skeleton Utility. 2014-10-04 19:35:46 -07:00
NathanSweet
14aeb49650 Clean up. 2014-10-04 13:36:05 +02:00
Fenrisul
b02e4acabf [Unity Bugfix] Fixed auto 2048x2048 import and now check for ancient atlas page size == 0 2014-09-30 16:39:03 -07:00
Fenrisul
bbb27ee2e3 [Unity] Forgot to merge scene and audio references 2014-09-30 01:20:37 -07:00
Fenrisul
131e4babe0 [Unity] Added Basic Platformer scripts and Hero character 2014-09-30 01:13:35 -07:00
Fenrisul
55896be38f [Unity] Various importer fixes and improvements 2014-09-30 01:12:23 -07:00
NathanSweet
03020e0ff4 Merge remote-tracking branch 'origin/master' 2014-09-30 01:27:48 +02:00
NathanSweet
69a611fbf2 Dragon license. 2014-09-30 01:27:16 +02:00
Fenrisul
01c990c618 [Unity Bugfix] Auto Ingest failure when atlas contains EOL CLRF after manual editing.
[Unity] Max texture size automatically set to 2048
2014-09-29 14:23:20 -07:00
Fenrisul
ae8637f267 [Unity Bugfix] SkeletonAnimationInspector interfering with outside behaviour control of animation. Left TODO for further improvement later 2014-09-27 15:56:02 -07:00
Fenrisul
4f636e3f56 Unity 4.3 compatibility pass 2014-09-22 09:37:48 -07:00
Fenrisul
4de627518e SkeletonUtilityGroundConstraint updated with speed, radius, and offset properties. And tooltips. 2014-09-14 13:02:23 -07:00
Fenrisul
bee2462b3e [Bugfix] SpineUnity SkeletonAnimationInspector mistake from previous commit 2014-09-13 20:18:33 -07:00
Fenrisul
8894365ac7 Updated Unity examples to include SkeletonUtility features 2014-09-11 20:43:05 -07:00
Fenrisul
e87b15bcf8 BoneComponent deprecated and removed 2014-09-11 20:16:06 -07:00
Fenrisul
aabf89e29c Fixed Goblins.cs compile error due to UpdateBones refactor 2014-09-11 20:15:13 -07:00
Fenrisul
bd40a5fa33 SkeletonUtility initial commit 2014-09-11 20:10:33 -07:00
NathanSweet
afe1e7ea96 Added IK keys to raptor example. 2014-09-01 18:42:01 +02:00
NathanSweet
9749db7a0a Added IK keys to raptor example. 2014-09-01 18:41:43 +02:00
Nathan Sweet
69353f9d22 Merge pull request #276 from Fenrisul/master
[Bugfix] Unity Importer error
2014-09-01 08:55:24 +02:00
NathanSweet
2cfb6ad980 Moved Skeleton refernce from Slot to Bone. 2014-08-31 12:47:04 +02:00
NathanSweet
6dcac8f958 Raptor example for spine-unity. 2014-08-30 18:01:48 +02:00
Fenrisul
2a5e3563ce [Bugfix]
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=3244
Handle DefaultSkin being null
2014-08-30 00:23:31 -07:00
NathanSweet
176cc05fc6 Docs. 2014-07-26 01:00:29 +02:00
NathanSweet
4e5818a9dc Updated examples. 2014-07-26 00:50:26 +02:00
NathanSweet
e30a267c19 spine-unity, made compatible with Unity 4.3.4. 2014-07-26 00:45:40 +02:00
Fenrisul
8a68f5a75a Spine Editor Utility Drag and Drop importer 2014-07-25 10:38:52 -07:00
Fenrisul
a7bf0ca963 Set loop mode on dragon example 2014-07-25 10:37:32 -07:00
Fenrisul
dc150f6547 Updated examples 2014-07-25 08:18:45 -07:00
Fenrisul
7f700eeb93 SpineUnity Import process enhancements
scaled down examples to match standard Unity practices
added spineboy movement example
2014-07-23 03:34:18 -07:00
Fenrisul
599a3fa835 Added basic skeleton extension methods for Slot, Attachments, and Bone to better integrate with Unity Color and Vector classes 2014-07-21 20:48:18 -07:00
NathanSweet
968f408445 Reload button and default mix time. 2014-05-29 21:33:06 +02:00
pharan
e120ed382c Fixed BoneComponent Z-positioning.
New checkboxes to customize its behavior.
SkeletonRenderer property to safely reattach to a different SkeletonRenderer.
2014-05-23 14:26:07 +08:00
NathanSweet
3a506300eb Show using a lambda for callbacks. 2014-05-19 21:19:43 +02:00
NathanSweet
3a2c986fd1 Rearranged directories so it is easier to copy Unity runtimes into your own Unity project. 2014-05-17 14:41:59 +02:00
NathanSweet
1ea3a3d9e2 Updated GUID. 2014-05-13 13:56:26 +02:00
Christian Oeing
383a3ee515 FIXED: spine-unity - Reverted meta file of SkeletonAnimation.cs to avoid loosing references in prefabs. 2014-05-13 12:45:16 +02:00
NathanSweet
f597ad5d6a timeScale can't be negative. 2014-05-08 12:13:51 +02:00
NathanSweet
9c403565e0 Fixed timeScale bug. Added timeScale to inspector. 2014-05-08 12:11:26 +02:00
NathanSweet
fc60d4d6de Added back mesh.RecalculateBounds().
Because who really knows what is going on, anyway.
http://esotericsoftware.com/forum/viewtopic.php?p=12481#p12481
2014-04-27 23:58:10 +02:00
NathanSweet
1306384a8c Immutable triangles optimization, better inspectors. 2014-04-27 13:21:17 +02:00
NathanSweet
10fb67a79c Fixed skeletons being flipped when using the same atlas. 2014-04-27 11:10:22 +02:00
NathanSweet
6983ec6fd3 Optimization to not render meshes. Better inspectors. 2014-04-27 00:23:11 +02:00
NathanSweet
b4698dd7ff Better error handling. 2014-04-26 23:24:37 +02:00