John
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987f4a17d2
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Fix 2D Projects breaking PMA atlases.
Disable alphaIsTransparency by default.
This will prevent 2D projects from causing PMA atlases to bleed colors into transparent areas.
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2014-12-06 11:59:49 +08:00 |
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Fenrisul
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803a7152bc
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[Unity] Updated Eye Constraint example, atlas was broken from 1.9.17 export?
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2014-10-06 00:00:29 -07:00 |
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NathanSweet
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2902fb2ec9
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Formatted source, committed formatter policy.
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2014-10-05 20:29:11 +02:00 |
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NathanSweet
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7b07557e5b
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Merge remote-tracking branch 'origin/master'
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2014-10-05 18:53:53 +02:00 |
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NathanSweet
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b2f09b352b
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Reanedm goblins-ffd example to goblins-mesh.
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2014-10-05 18:53:47 +02:00 |
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NathanSweet
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323f4a4fd5
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Fixed compilation for Unity < 4.5.
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2014-10-05 18:53:30 +02:00 |
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Fenrisul
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9cd40dd3c1
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[Unity] Added Bone FlipX support to Skeleton Utility.
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2014-10-04 19:35:46 -07:00 |
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NathanSweet
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14aeb49650
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Clean up.
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2014-10-04 13:36:05 +02:00 |
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Fenrisul
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b02e4acabf
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[Unity Bugfix] Fixed auto 2048x2048 import and now check for ancient atlas page size == 0
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2014-09-30 16:39:03 -07:00 |
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Fenrisul
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bbb27ee2e3
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[Unity] Forgot to merge scene and audio references
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2014-09-30 01:20:37 -07:00 |
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Fenrisul
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131e4babe0
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[Unity] Added Basic Platformer scripts and Hero character
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2014-09-30 01:13:35 -07:00 |
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Fenrisul
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55896be38f
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[Unity] Various importer fixes and improvements
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2014-09-30 01:12:23 -07:00 |
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NathanSweet
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03020e0ff4
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Merge remote-tracking branch 'origin/master'
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2014-09-30 01:27:48 +02:00 |
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NathanSweet
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69a611fbf2
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Dragon license.
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2014-09-30 01:27:16 +02:00 |
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Fenrisul
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01c990c618
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[Unity Bugfix] Auto Ingest failure when atlas contains EOL CLRF after manual editing.
[Unity] Max texture size automatically set to 2048
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2014-09-29 14:23:20 -07:00 |
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Fenrisul
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ae8637f267
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[Unity Bugfix] SkeletonAnimationInspector interfering with outside behaviour control of animation. Left TODO for further improvement later
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2014-09-27 15:56:02 -07:00 |
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Fenrisul
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4f636e3f56
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Unity 4.3 compatibility pass
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2014-09-22 09:37:48 -07:00 |
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Fenrisul
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4de627518e
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SkeletonUtilityGroundConstraint updated with speed, radius, and offset properties. And tooltips.
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2014-09-14 13:02:23 -07:00 |
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Fenrisul
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bee2462b3e
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[Bugfix] SpineUnity SkeletonAnimationInspector mistake from previous commit
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2014-09-13 20:18:33 -07:00 |
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Fenrisul
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8894365ac7
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Updated Unity examples to include SkeletonUtility features
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2014-09-11 20:43:05 -07:00 |
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Fenrisul
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e87b15bcf8
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BoneComponent deprecated and removed
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2014-09-11 20:16:06 -07:00 |
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Fenrisul
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aabf89e29c
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Fixed Goblins.cs compile error due to UpdateBones refactor
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2014-09-11 20:15:13 -07:00 |
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Fenrisul
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bd40a5fa33
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SkeletonUtility initial commit
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2014-09-11 20:10:33 -07:00 |
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NathanSweet
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afe1e7ea96
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Added IK keys to raptor example.
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2014-09-01 18:42:01 +02:00 |
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NathanSweet
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9749db7a0a
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Added IK keys to raptor example.
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2014-09-01 18:41:43 +02:00 |
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Nathan Sweet
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69353f9d22
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Merge pull request #276 from Fenrisul/master
[Bugfix] Unity Importer error
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2014-09-01 08:55:24 +02:00 |
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NathanSweet
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2cfb6ad980
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Moved Skeleton refernce from Slot to Bone.
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2014-08-31 12:47:04 +02:00 |
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NathanSweet
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6dcac8f958
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Raptor example for spine-unity.
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2014-08-30 18:01:48 +02:00 |
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Fenrisul
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2a5e3563ce
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[Bugfix]
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=3244
Handle DefaultSkin being null
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2014-08-30 00:23:31 -07:00 |
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NathanSweet
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176cc05fc6
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Docs.
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2014-07-26 01:00:29 +02:00 |
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NathanSweet
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4e5818a9dc
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Updated examples.
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2014-07-26 00:50:26 +02:00 |
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NathanSweet
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e30a267c19
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spine-unity, made compatible with Unity 4.3.4.
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2014-07-26 00:45:40 +02:00 |
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Fenrisul
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8a68f5a75a
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Spine Editor Utility Drag and Drop importer
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2014-07-25 10:38:52 -07:00 |
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Fenrisul
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a7bf0ca963
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Set loop mode on dragon example
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2014-07-25 10:37:32 -07:00 |
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Fenrisul
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dc150f6547
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Updated examples
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2014-07-25 08:18:45 -07:00 |
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Fenrisul
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7f700eeb93
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SpineUnity Import process enhancements
scaled down examples to match standard Unity practices
added spineboy movement example
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2014-07-23 03:34:18 -07:00 |
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Fenrisul
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599a3fa835
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Added basic skeleton extension methods for Slot, Attachments, and Bone to better integrate with Unity Color and Vector classes
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2014-07-21 20:48:18 -07:00 |
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NathanSweet
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968f408445
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Reload button and default mix time.
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2014-05-29 21:33:06 +02:00 |
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pharan
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e120ed382c
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Fixed BoneComponent Z-positioning.
New checkboxes to customize its behavior.
SkeletonRenderer property to safely reattach to a different SkeletonRenderer.
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2014-05-23 14:26:07 +08:00 |
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NathanSweet
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3a506300eb
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Show using a lambda for callbacks.
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2014-05-19 21:19:43 +02:00 |
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NathanSweet
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3a2c986fd1
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Rearranged directories so it is easier to copy Unity runtimes into your own Unity project.
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2014-05-17 14:41:59 +02:00 |
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NathanSweet
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1ea3a3d9e2
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Updated GUID.
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2014-05-13 13:56:26 +02:00 |
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Christian Oeing
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383a3ee515
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FIXED: spine-unity - Reverted meta file of SkeletonAnimation.cs to avoid loosing references in prefabs.
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2014-05-13 12:45:16 +02:00 |
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NathanSweet
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f597ad5d6a
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timeScale can't be negative.
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2014-05-08 12:13:51 +02:00 |
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NathanSweet
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9c403565e0
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Fixed timeScale bug. Added timeScale to inspector.
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2014-05-08 12:11:26 +02:00 |
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NathanSweet
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fc60d4d6de
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Added back mesh.RecalculateBounds().
Because who really knows what is going on, anyway.
http://esotericsoftware.com/forum/viewtopic.php?p=12481#p12481
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2014-04-27 23:58:10 +02:00 |
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NathanSweet
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1306384a8c
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Immutable triangles optimization, better inspectors.
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2014-04-27 13:21:17 +02:00 |
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NathanSweet
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10fb67a79c
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Fixed skeletons being flipped when using the same atlas.
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2014-04-27 11:10:22 +02:00 |
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NathanSweet
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6983ec6fd3
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Optimization to not render meshes. Better inspectors.
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2014-04-27 00:23:11 +02:00 |
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NathanSweet
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b4698dd7ff
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Better error handling.
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2014-04-26 23:24:37 +02:00 |
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