8028 Commits

Author SHA1 Message Date
Mario Zechner
a1d6cd3ce3 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-godot/spine_godot/SpineEditorPlugin.cpp
#	spine-godot/spine_godot/SpineEditorPlugin.h
2023-02-05 11:59:56 +01:00
Karl Smeltzer
3b1366b04f
[godot] update parse_property signature (#2236) 2023-02-05 11:58:48 +01:00
Harald Csaszar
8b06294d76 [unity] Fixed Unity 2022.2 URP Forward+ renderer additional lights rendered (culled) incorrectly. Closes #2173. 2023-02-02 16:32:32 +01:00
Mario Zechner
86a3901cc3 [godot] VS Code tasks also builds gl3 support. 2023-02-02 15:38:28 +01:00
Mario Zechner
924a3483df Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta 2023-02-02 15:38:05 +01:00
Mario Zechner
f773ede890 [godot] Fix API change in Godot 4.0 2023-02-02 15:37:52 +01:00
Jianan
b9bf764de4
[sdl]Fix getting MeshAttachment's texture error. (#2233) 2023-01-31 15:00:51 +01:00
Mario Zechner
7c05b593dd [flutter] Update to Flutter 3.7.0 2023-01-30 13:34:20 +01:00
Jimb Esser
905f4c6ece
[ts] Use existing, explicit atlas data instead of relying on an image's current width/height (#2085)
This fixes a bug where UVs would sometimes be wrong if an image's size is not the same as when originally exported.  This could happen in the wild to _any_ project, due to mobile ISPs/browsers that proxy requests and resize images before sending them to clients.
Fixing this also allows `spine-core` to work with engines that:
* use embedded, low-res textures while waiting for high res textures to load
* automatically provide lower resolution textures to low-end devices or low-resolution displays
2023-01-30 12:51:47 +01:00
Mario Zechner
c8d38f2ec4 Merge branch '4.1' into 4.2-beta 2023-01-30 12:49:58 +01:00
Mario Zechner
6aa54259cb [godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow. 2023-01-30 12:49:29 +01:00
Mario Zechner
fcc5cab7b4 Merge branch '4.1' into 4.2-beta 2023-01-30 12:43:46 +01:00
Mario Zechner
b82e78079a [ts] Fix formatting. 2023-01-30 12:43:38 +01:00
Mario Zechner
808e4cdacc Merge branch '4.1' into 4.2-beta 2023-01-30 11:25:52 +01:00
Mario Zechner
c14b00d1c4 [godot] Closes #2232, do not render slots attached to inactive bones. 2023-01-30 11:24:42 +01:00
Mario Zechner
3a501f9094 Merge branch '4.1' into 4.2-beta 2023-01-28 20:37:32 +01:00
Mario Zechner
77100eaca3 [ts] Fix URLs in package README.md files. 2023-01-28 20:37:22 +01:00
Mario Zechner
99cdc5f7d7 [ts] Release 4.2.11. 2023-01-27 19:51:06 +01:00
Mario Zechner
7d20025b9f [ts] Do not remove package-lock.json as part of publishing. 2023-01-27 19:45:38 +01:00
Mario Zechner
594c87c676 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-phaser/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2023-01-27 19:45:09 +01:00
Mario Zechner
4dda6e6cce [ts] Relesae 4.1.26. 2023-01-27 19:44:00 +01:00
Harald Csaszar
66392e8cba [monogame] Added BlendState support for BlendMode.Multiply. 2023-01-26 19:24:07 +01:00
Mario Zechner
83a8e5d66b [ts][player][webgl] Closes #2227, instead of disabling culling automatically, make it configurable via PolygonBatcher.disableCulling. Off by default. 2023-01-26 15:49:02 +01:00
Mario Zechner
59d700ac3f Merge branch '4.1' into 4.2-beta 2023-01-26 15:40:20 +01:00
Mario Zechner
0042015e7c [spine-cpp] Closes #2225, incorrect integer division when reading AlphaTimeline frames. 2023-01-26 15:40:04 +01:00
Mario Zechner
a87776e8bd [ts] Fix artifact upload. 2023-01-26 13:49:28 +01:00
Mario Zechner
5d54272396 [ts] Fix tags in README.md 2023-01-26 13:40:28 +01:00
Mario Zechner
44590e16c3 [godot] Update README.md with 4.0 build urls and build instructions. 2023-01-26 10:51:40 +01:00
Mario Zechner
b836f65919 [godot] Fix Windows template executable names. 2023-01-26 10:16:12 +01:00
Mario Zechner
f6ed158e29 [godot] Fix v4 macOS template binary names. 2023-01-26 09:55:45 +01:00
Harald Csaszar
a8e6552b81 [unity] OnPostProcessVertices callback now provides access to uv2 and uv3 buffers. Closes #2230. 2023-01-25 19:25:35 +01:00
Mario Zechner
4b16381cfa [godot] Fix Linux template build for Godot 4.0. 2023-01-25 15:28:39 +01:00
Mario Zechner
df585301b9 [godot] Install MoltenVK SDK on macOS GH Action runners for Godot 4.0 2023-01-25 13:42:05 +01:00
Mario Zechner
ffa028626a [godot] Fix Linux editor and template build for Godot 4.0 2023-01-25 13:39:56 +01:00
Mario Zechner
9e5c945d17 [godot] Fix GH workflow for Godot 4.0 2023-01-25 13:20:30 +01:00
Mario Zechner
9da2be9f6f [godot] Fix web templates build for Godot 4.0 2023-01-25 13:17:30 +01:00
Mario Zechner
d3d5a41bf6 [godot] Fix iOS templates build for Godot 4.0 2023-01-25 13:01:28 +01:00
Mario Zechner
7f39dfc41d [godot] Fix macOS editor and templates build for Godot 4.0 2023-01-25 12:34:16 +01:00
Mario Zechner
7bc4cbfaee [godot] Make v4 build scripts executable. 2023-01-25 11:16:31 +01:00
badlogic
859aefe2ce [godot] Fix Windows template build. 2023-01-25 10:54:35 +01:00
Mario Zechner
5081519366 Merge branch '4.1' into 4.2-beta 2023-01-24 20:51:35 +01:00
Mario Zechner
1914c7eac5 [godot] Fix S3 upload. 2023-01-24 20:51:21 +01:00
badlogic
63d0cb5ed2 [godot] Fixe Live++ patch for v4, fix VSC build task. 2023-01-24 17:41:11 +01:00
badlogic
0b5621ccd4 [godot] Fix v3 Live++ patch, launch configs and tasks. 2023-01-24 16:52:33 +01:00
badlogic
35c4294a9c [godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs. 2023-01-24 16:05:10 +01:00
badlogic
253dc293db Merge branch '4.1' into 4.2-beta 2023-01-24 11:07:12 +01:00
badlogic
ca09a57c21 [godot] Fix exectuable names expected in GitHub workflow. 2023-01-24 10:58:42 +01:00
badlogic
5ae7b307fa [godot] Disable address sanitiizer for release builds. 2023-01-24 10:40:23 +01:00
Mario Zechner
341217ad6f [godot] Fix S3 upload. 2023-01-18 09:40:32 +01:00
Mario Zechner
fac881b11b [godot] Fix executable paths for GH action. 2023-01-17 18:37:56 +01:00