John
b6e502d653
[Unity] SkeletonDataAssetInspector minor fixes.
2016-05-31 19:33:02 +08:00
John
a2729ce3d0
Opt-in C# events for SkeletonAnimator.
2016-05-19 11:18:52 +08:00
John
dba0245753
Opt-in C# events for SkeletonAnimator.
2016-05-19 11:03:42 +08:00
John
0b00800e39
[Unity] Update basic json validity check.
2016-05-13 13:03:33 +08:00
John
e5b36f4180
[Unity] Update serialized custom materials
...
* SkeletonRendererCustomMaterials: correctly reapply changes when slot name changes (#554 )
* Made sure private methods are private. Editor uses reflection.
* Also removed public properties.
2016-05-13 12:47:02 +08:00
pharan
4a36a95f06
[Unity] Remove dynamic meshes in prefabs by default.
2016-05-12 13:31:25 +08:00
John
f695cf19c2
[Unity] Fixed no renderables causing errors.
2016-05-09 03:18:07 +08:00
John
e493054028
[Unity] Cleanup SkeletonUtilityKinematicShadow.
2016-05-04 19:22:34 +08:00
John
4e730f0209
Spine.Unity namespace.
2016-05-03 21:37:15 +08:00
pharan
f14e898d2d
[Unity] Fix extra renderers check.
2016-04-19 05:45:10 +08:00
pharan
6316879c1c
[Unity] Fix attachment match check.
2016-04-18 17:37:19 +08:00
pharan
7a3c24b4fb
[Unity] 3.1.05 compatibility and cleanup for SkeletonExtensions.
2016-04-14 03:40:50 +08:00
pharan
bf35d4979e
[Unity] Workflow cleanup for serialized custom materials module.
2016-04-14 03:36:36 +08:00
Serhii Yolkin
a634d39765
Improved material overrides ( #536 )
...
* per-material material overrides, separate MonoBehaviour for setting overrides from inspector
* clean-up and fix SkeletonRendererMaterialOverride
* SkeletonRendererCustomMaterials: initialize SkeletonRenderer to ensure skeletonRenderer.skeleton != null
* rename SkeletonRendererCustomMaterials folder for consistency
2016-04-14 00:56:32 +08:00
John
5f6deea7a0
Replaced Begin-End with using scopes
2016-04-08 16:00:24 +08:00
John
1e45b87e51
BoneFollower inspector fixes.
2016-04-05 12:30:53 +08:00
pharan
8896eef030
More resetter extension methods.
2016-03-26 10:09:40 +08:00
pharan
1589d147f9
Per-MeshRenderer Custom Material Override
2016-03-25 02:43:44 +08:00
pharan
ec268a50e0
Minor SkeletonExtensions update.
2016-03-24 03:46:48 +08:00
pharan
129a92afec
Updated sample scenes.
2016-03-24 01:58:10 +08:00
pharan
cc95db8e6c
All scripts now in Spine.Unity and Spine.Unity.Modules namespace
2016-03-24 01:53:22 +08:00
pharan
c0eb1a5237
SkeletonRenderer update.
2016-03-24 00:37:52 +08:00
pharan
aea0c1a923
HelpURL for main Component types.
2016-03-24 00:37:06 +08:00
pharan
fdf07aed92
Removed Mesh Generation Samples.
2016-03-24 00:36:08 +08:00
pharan
46ee116ee3
RenderSeparator update.
2016-03-24 00:35:19 +08:00
pharan
9254e18801
Spine.Unity and Spine.Unity.Editor namespace
2016-03-24 00:34:22 +08:00
pharan
80d8e9e276
Cleanup and improved inspector workflow.
2016-03-20 00:49:13 +08:00
pharan
9e8fdeef6c
Spine.Unity namespace and some editor tweaks.
2016-03-19 16:54:43 +08:00
pharan
50a0960a7d
Arrays Mesh Generators now share code.
2016-03-16 22:22:24 +08:00
pharan
bf4511c8de
Merge remote-tracking branch 'esotericsoftware/master' into unity-skeletonrenderer
2016-03-16 02:48:15 +08:00
pharan
8e8b5e3904
Multiple submeshes per part.
2016-03-16 02:47:22 +08:00
John
143b750dc9
Exclude BuildTargetGroup.Unknown
2016-03-15 16:01:57 +08:00
pharan
345f45d8a5
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2016-03-15 12:09:34 +08:00
pharan
a734671090
Removed old raptor sample binary.
2016-03-15 12:05:34 +08:00
John
476ce5165d
SkeletonDataAssetInspector null checks & helpbox.
2016-03-15 01:47:44 +08:00
John
5570e2b5d0
Fixed backwards slider-validated values.
2016-03-12 14:50:39 +08:00
John
2f3a572ff6
Mecanim Dummy Clip Generation Warning
...
There was a Unity bug causing an internal Dictionary add to fail, and thus prevent existing generated Mecanim controller from being updated.
Posted on the Unity forums here: http://forum.unity3d.com/threads/bug-hidden-duplicate-animationclips.391202/
2016-03-12 09:49:41 +08:00
John
6950832d1e
Fix SkeletonUtility Bone SceneGUI
2016-03-09 05:14:45 +08:00
pharan
852102ab8f
Cleanup BoneFollowerInspector
2016-03-08 12:00:32 +08:00
pharan
0687826542
SpineRenderSeparator
2016-03-08 12:00:19 +08:00
John
5538c0adde
Cleanup SkeletonRenderer.cs
...
Cleaned up the SkeletonRenderer code. Clearly outlines mesh generation steps. Abstracted double-buffering and paired meshes with the information used to generate them (for easy checking) See "SmartMesh" and "Instruction" classes. Fixed some long-standing bugs and removed unnecessary normals, tangents and flips updates. Renamed old variables to reflect new logic.
Also marked spots where triangle winding was considered (frontFacing and flip). This is a candidate for removal.
2016-03-08 07:13:21 +08:00
pharan
f4d9a66d56
Cleaned up BoneFollower
2016-03-07 10:12:12 +08:00
pharan
4f6fd8aa48
SkeletonUtilityBone v3.0 fix for basic cases.
2016-03-07 05:29:29 +08:00
pharan
a964ea71a6
Fixed v3 FrontFacing. Cleaned up comments.
2016-03-07 04:12:33 +08:00
pharan
123d15b1e4
Baking should be hidden by default.
2016-03-06 21:37:17 +08:00
pharan
7aafad938d
Rearranged SkeletonDataAsset Inspector.
2016-03-06 21:29:26 +08:00
pharan
7b49e63213
Clarify SkeletonRendererInspector label and tooltip.
2016-03-05 04:56:01 +08:00
pharan
fa66c7a15a
Useful SkeletonGraphic editor messages.
2016-03-05 03:51:06 +08:00
John
4d5295055d
Default for manually-created SkeletonDataAsset.
2016-03-04 21:23:46 +08:00
pharan
19ff671add
SkeletonRenderer optional custom material per slot.
2016-03-04 03:05:11 +08:00