NathanSweet
52696c2607
Fixed setting animation name without looping.
2013-09-30 14:31:26 +02:00
NathanSweet
0fb51b3869
Minor updates.
2013-09-30 11:32:05 +02:00
NathanSweet
5390d40093
Fixed spine-unity, spine-tk2d.
2013-09-29 22:15:25 +02:00
NathanSweet
115a7300ba
Add dragon example.
2013-09-28 00:22:58 +02:00
NathanSweet
9556eeb306
Update spineboy to show off keyable draw order, etc.
2013-09-27 23:56:43 +02:00
NathanSweet
359b25d9d4
spine-tk2d and spine-unity updated to latest spine-csharp.
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closes #120
closes #125
2013-09-26 10:02:17 +02:00
John
2ebda47d1e
Update README.md
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[Readme] Note about Spine-Unity when using large atlas images.
2013-09-22 23:35:00 +08:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
7d7158894d
No need to recompute tangents.
2013-08-29 15:11:41 +02:00
NathanSweet
8e393a8cd5
Fixed submesh index recalculation. Fixed #82 , Clear onDisable causing problems.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1116
2013-08-16 13:30:54 +02:00
Nathan Sweet
ef8d840750
Update README.md
2013-08-16 11:53:39 +02:00
NathanSweet
a2041fa9bb
Look at the material's texture name instead of the material name.
2013-08-05 07:22:48 +02:00
NathanSweet
7318ec912a
Calculate normals and tangets.
2013-08-04 11:04:22 +02:00
NathanSweet
288e520b25
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
NathanSweet
f9d538d6e7
Unity 3.5 is no longer supported. Verified works with Unity 4.2.
2013-08-03 10:36:14 +02:00
NathanSweet
d91caa8eba
Better gizmo code.
2013-06-18 20:40:08 +02:00
Yonsh
f44e8aad50
Change to pharan's recommendation
2013-06-15 16:53:35 +08:00
Yonsh
c2a79c43ed
Fix: Unable to select in editor when flipped
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http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=823
2013-06-15 13:17:12 +09:00
NathanSweet
692f24c6b9
Changed to Color32. Reduced zeroing mesh verts.
2013-06-13 11:15:19 +02:00
NathanSweet
48cfd1d874
Added mesh.MarkDynamic().
2013-06-11 18:42:22 +02:00
NathanSweet
4a03850829
Some small optimizations.
2013-06-10 17:02:49 +02:00
NathanSweet
fbbe262a39
Fixed spine-unity.
2013-05-29 00:03:06 +02:00
NathanSweet
fbefc609a2
SpineboyComponent renamed to Spineboy.
2013-05-14 01:36:50 +02:00
NathanSweet
beeff7d752
Unity optimizations.
2013-05-11 19:34:28 +02:00
NathanSweet
6bbce812f8
Refactored spine-unity, separated SkeletonComponent and SkeletonAnimation.
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Added animation:<No Change> to SkeletonAnimation. See:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=606
2013-05-06 15:45:08 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
80fdba02a1
Refactoring: RegionAttachment vertices, texture->rendererObject...
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- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
2a480de598
Fixed slot alpha blending in spine-unity.
2013-05-04 12:03:38 +02:00
NathanSweet
9fbf337881
Committing spine-csharp twice was a bad idea.
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I have bad ideas.
2013-04-27 13:46:28 +02:00
NathanSweet
7a35f88966
Committing spine-csharp twice was a bad idea.
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I have bad ideas.
2013-04-27 13:44:06 +02:00
NathanSweet
e0fffa79b3
Fixed slot colors.
2013-04-24 19:05:20 +02:00
NathanSweet
4b9b17e190
Skin select box and goblins example for Unity.
2013-04-24 18:41:57 +02:00
NathanSweet
4a4098ed45
Committed spine-c into spine-unity.
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Screw it, it's easier for Unity people.
2013-04-23 21:54:52 +02:00
NathanSweet
ff66231378
Meta files for Unity 3.5.
2013-04-22 12:15:04 +02:00
NathanSweet
75552e397f
More text.
2013-04-22 12:10:59 +02:00
NathanSweet
a37a59ee59
Example project instructions.
2013-04-22 12:09:49 +02:00
NathanSweet
2eb8627894
Fixes needed for Unity 3.5.
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Unity 3.5 is pretty terrible. :(
2013-04-22 11:55:22 +02:00
NathanSweet
643439dc9c
Separate Unity 4 and 3.5 examples.
2013-04-22 11:54:57 +02:00
NathanSweet
5b346095cf
Fixed curves for spine-csharp.
2013-04-21 20:08:05 +02:00
NathanSweet
7bd6f62a2b
Added AnimationState clear.
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id return value for factory methods.
2013-04-18 23:31:29 +02:00
NathanSweet
f2a08876c7
Support for disposing textures.
2013-04-18 12:20:24 +02:00
NathanSweet
143f99a81f
Refactoring for multi page atlas support.
2013-04-17 22:09:58 +02:00
NathanSweet
23e04c3b08
Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna.
2013-04-16 12:44:55 +02:00
NathanSweet
d4f2011aba
License headers.
2013-04-16 11:40:44 +02:00
Calvin Rien
0f767689f6
"using UnityEditor" is not necessary.
2013-04-15 18:32:08 -07:00
Calvin Rien
3dd401b342
Made Unity project directory structure more plugin compliant.
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Added .sln for spine-csharp that compiles under MonoDevelop. Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
2013-04-15 18:04:13 -07:00
NathanSweet
d3bd35a0e3
Reorganized Unity project.
2013-04-15 12:02:48 +02:00
NathanSweet
a9d03f668f
Unity runtime.
2013-04-15 11:17:13 +02:00