1258 Commits

Author SHA1 Message Date
Fenrisul
a2a1836143 Merge pull request #306 from Fenrisul/master
[Unity] Misc Importer improvements and Platformer Example
2014-09-30 01:23:32 -07:00
Fenrisul
bbb27ee2e3 [Unity] Forgot to merge scene and audio references 2014-09-30 01:20:37 -07:00
Fenrisul
131e4babe0 [Unity] Added Basic Platformer scripts and Hero character 2014-09-30 01:13:35 -07:00
Fenrisul
55896be38f [Unity] Various importer fixes and improvements 2014-09-30 01:12:23 -07:00
Nathan Sweet
dd248169ec Update README.md 2014-09-30 02:41:12 +02:00
NathanSweet
d8eac649ba Improved examples. 2014-09-30 02:17:39 +02:00
NathanSweet
03020e0ff4 Merge remote-tracking branch 'origin/master' 2014-09-30 01:27:48 +02:00
NathanSweet
57f24ff8cc Clean up. 2014-09-30 01:27:41 +02:00
NathanSweet
69a611fbf2 Dragon license. 2014-09-30 01:27:16 +02:00
NathanSweet
84a80feccc IK constraints for spine-as3. 2014-09-30 01:27:01 +02:00
NathanSweet
eafcc2829f Fixed EventTimeline.
#300
2014-09-30 01:25:35 +02:00
Nathan Sweet
757db3f6cb Merge pull request #303 from Fraggle/patch-3
Fix to avoid excessive flushing of polygon batch.
2014-09-30 01:21:50 +02:00
Nathan Sweet
66f73e66f9 Merge pull request #304 from Fraggle/patch-4
Avoid silent Array allocations
2014-09-30 01:20:27 +02:00
Fenrisul
679e764502 Merge pull request #305 from Fenrisul/master
[Unity Bugfix] Auto Ingest failure when atlas contains EOL CLRF
2014-09-29 14:25:11 -07:00
Fenrisul
01c990c618 [Unity Bugfix] Auto Ingest failure when atlas contains EOL CLRF after manual editing.
[Unity] Max texture size automatically set to 2048
2014-09-29 14:23:20 -07:00
Sebastien Flory
94f969c9a3 Avoid silent Array allocations
Hello,

In AS3, if a function accepts an arbitrary number of arguments, it will create an Array object behind the scene.
Math.min / Math.max are famous culprits :)
2014-09-29 18:10:41 +02:00
Sebastien Flory
5c154fd236 Fix to avoid excessive flushing of polygon batch.
It seems that when we use a starling SubTexture instead of an Spine texture, this line will trigger a lot of flushing instead of batching the polygons.
This fix avoid that.
Btw, you are using Animation.binarySearch1() in AnimationTimeline wich does not exists yet :-p
2014-09-29 16:51:34 +02:00
NathanSweet
9a1447b799 Merge remote-tracking branch 'origin/master' 2014-09-28 23:26:32 +02:00
NathanSweet
8471e6718d Getter for skeleton. 2014-09-28 23:24:09 +02:00
Fenrisul
804284f34d Merge pull request #302 from Fenrisul/master
[Unity Bugfix] SkeletonAnimationInspector interfering with animation
2014-09-27 15:58:09 -07:00
Fenrisul
ae8637f267 [Unity Bugfix] SkeletonAnimationInspector interfering with outside behaviour control of animation. Left TODO for further improvement later 2014-09-27 15:56:02 -07:00
NathanSweet
22729a5628 Updated Skeleton Viewer. 2014-09-27 16:24:08 +02:00
Guilherme A. David
113940e2c8 Makefile(Linux and MingW support) for spine-c, options are (debug-dynamic, release-dynamic and release-static) 2014-09-27 08:34:42 -03:00
NathanSweet
e5d3d380c7 Fixed AttachmentTimeline from missing first key.
http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
2014-09-27 01:02:57 +02:00
NathanSweet
7aadd9bce7 Variable naming, "previous" rather than "last". 2014-09-24 16:16:57 +02:00
NathanSweet
3ed7fb6865 Changed how scale is applied.
Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
2014-09-24 16:14:42 +02:00
NathanSweet
37f332d149 Fixed IK constraint bend direction keys. 2014-09-24 15:37:12 +02:00
NathanSweet
3c7a83d95c Set attachmentVerticesCount to zero. 2014-09-23 20:18:14 +02:00
Borislav Kosharov
2d17ceb681 Fixes problem with IK classes not found
Just manually added the files to the solution. Fixes #295
2014-09-23 01:43:38 +03:00
Fenrisul
bffdfb9cb7 Merge pull request #294 from Fenrisul/master
Unity 4.3 compatibility pass
2014-09-22 09:42:16 -07:00
Fenrisul
4f636e3f56 Unity 4.3 compatibility pass 2014-09-22 09:37:48 -07:00
Eric Zhong
4a205a65f6 Update Animation.c
fix object size when copy slot datas.
2014-09-15 22:34:27 +08:00
Nathan Sweet
7c04ec8db0 Merge pull request #288 from Fenrisul/master
SkeletonUtilityGroundConstraint updated
2014-09-14 23:30:01 +02:00
Fenrisul
4de627518e SkeletonUtilityGroundConstraint updated with speed, radius, and offset properties. And tooltips. 2014-09-14 13:02:23 -07:00
Nathan Sweet
bcd39886c5 Merge pull request #287 from Fenrisul/master
[Bugfix] SpineUnity SkeletonAnimationInspector mistake from last commit
2014-09-14 09:18:33 +02:00
Fenrisul
bee2462b3e [Bugfix] SpineUnity SkeletonAnimationInspector mistake from previous commit 2014-09-13 20:18:33 -07:00
Nathan Sweet
baf7fd2ef8 Merge pull request #281 from RandolphBurt/xamarin-example
Added Xamarin iOS MonoGame example/demo.
2014-09-12 23:43:12 +02:00
Nathan Sweet
1b1e9e1a9e Merge pull request #286 from Fenrisul/master
[Feature] Skeleton Utility
2014-09-12 23:41:29 +02:00
Fenrisul
8894365ac7 Updated Unity examples to include SkeletonUtility features 2014-09-11 20:43:05 -07:00
Fenrisul
e87b15bcf8 BoneComponent deprecated and removed 2014-09-11 20:16:06 -07:00
Fenrisul
aabf89e29c Fixed Goblins.cs compile error due to UpdateBones refactor 2014-09-11 20:15:13 -07:00
Fenrisul
bd40a5fa33 SkeletonUtility initial commit 2014-09-11 20:10:33 -07:00
Fenrisul
3f4c69d77a Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2014-09-11 20:05:39 -07:00
NathanSweet
45b7de0681 Merge remote-tracking branch 'origin/master' 2014-09-11 21:46:14 +02:00
NathanSweet
10129a3604 Flip timelines, minor clean up. 2014-09-07 14:25:13 +02:00
NathanSweet
16ea5abe82 Removed boxing warning. 2014-09-07 14:21:34 +02:00
Randolph Burt
93841ec3b2 Added Xamarin iOS MonoGame example/demo. 2014-09-04 22:53:57 +01:00
Fenrisul
f643dab32d Fixed accidental remerge 2014-09-04 05:39:08 -07:00
Fenrisul
0fa4aad44d Modified Bone.cs
Removed IEnumerable interface
Added public Children getter for children List
2014-09-04 05:37:06 -07:00
Fenrisul
14219d8462 Added children List<Bone> to Bone.cs and populated it inside Skeleton.cs
Changed Bone class to implement IEnumerable to easily traverse the child list.
2014-09-04 03:56:10 -07:00