1868 Commits

Author SHA1 Message Date
Serhii Yolkin
990eb6a8f0 fix occasional broken frame at the moment node transition happened 2015-11-21 17:47:37 +01:00
Serhii Yolkin
3cbf42d743 derp 2015-10-13 00:00:38 +02:00
Serhii Yolkin
7d60e4e255 improved handling of Reimport All and some other weird asset import cases 2015-10-11 20:26:42 +02:00
NathanSweet
91340709d4 Source formatting.
So fresh and so clean!
2015-08-03 15:06:20 +02:00
NathanSweet
9478db3d2d Fixed bounds when there are no attachments to render. 2015-08-03 14:15:14 +02:00
NathanSweet
2d70e2b05b Fixed zSpacing. 2015-08-03 05:56:44 +02:00
NathanSweet
e20a47e8f3 Fixed errors when there are no attachments to render. Added micro optimizations. 2015-08-03 03:57:42 +02:00
Fenrisul
2f31288ab2 [Unity] BoundingBoxFollower reset fix 2015-07-17 23:26:08 -07:00
Fenrisul
32b8dede3d Merge branch 'master' of https://github.com/Fenrisul/spine-runtimes 2015-07-08 23:25:31 -07:00
ZimM
83624a2259 fixed warning 2015-06-29 21:02:29 +02:00
ZimM
7414476841 fix SubmeshRenderer 2015-06-29 19:24:07 +02:00
ZimM
4057316a91 Merge remote-tracking branch 'remotes/upstream/master' into optimizations 2015-06-29 19:07:39 +02:00
Fenrisul
5ee7823116 [Unity] Spine Gauge Example and misc importer tweak 2015-06-24 20:24:24 -07:00
Tomasz Jaworski
14803b4fab Windows Phone 8 complation fixed (BufferedStream changed to FileStream)
RaggedySpineboy - changed fixedAngle to freezeRotation for Unity 5.1

Changed SkeletonRagdoll2D #if UNITY_5_0 to UNITY_5
2015-06-18 18:01:59 +02:00
Fenrisul
8e49f78bbc [Unity] Patched Unity 5.1 problem with compiler directives 2015-06-14 09:44:48 -07:00
invicticide
4551a62d4b Fix for unexpected huge skeleton render scale when using SPINE_TK2D 2015-06-05 00:12:40 -06:00
Fenrisul
1f550ce5af [Unity] SkeletonAnimator lastTime calculation added to fix skipped frames 2015-06-04 11:18:52 -07:00
Fenrisul
62268f5bfa [Unity] Updated some editor usability things 2015-06-04 10:41:27 -07:00
Fenrisul
f73ce8b447 [Unity] Refactored the Mecanim and Baking options in SkeletonDataAssetInspector for clarity. 2015-06-02 11:55:27 -07:00
Fenrisul
1f343c63b9 [Unity] Auto-import of .skel.bytes added.
Added missing semicolon for TK2D
2015-05-29 11:24:29 -07:00
Fenrisul
6b7fab2c88 [Unity] SkeletonUtilityBoneInspector.cs updated to update obviously previously existing collider's points array. 2015-05-26 21:35:48 -07:00
ZimM
292f8a6404 fixed SkeletonUtilitySubmeshRenderer 2015-05-20 03:11:45 +03:00
ZimM
dcab4d975b fixed frontFacing stuff 2015-05-20 02:45:15 +03:00
Fenrisul
aef9b23a20 [Unity] Added SkeletonGhost stuff
SkeletonGhost Shader contributed by Alex Dixon
2015-05-17 05:20:06 -07:00
Fenrisul
45d8adb64c [Unity] Repaired misc Ragdoll things. 2015-05-16 06:20:20 -07:00
Fenrisul
c6ecfb87ce [Unity] Added SkeletonRagdoll, SkeletonRagdoll2D, and Ragdoll example. 2015-05-15 23:14:51 -07:00
Fenrisul
7facdba396 [Unity] Updated SkeletonAnimationInterface to include GetSkeleton to avoid additional GetComponents. 2015-05-02 00:36:45 -07:00
Fenrisul
65ef51d6bc [Unity] Warnings cleanup 2015-04-25 01:06:47 -07:00
Fenrisul
7788abbee2 Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2015-04-25 01:01:06 -07:00
Fenrisul
a2c9e9090d [Unity] LibGDX Atlas integration improvements 2015-04-25 01:00:43 -07:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
Fenrisul
a4361c6f0c [Unity] Added BoundingBoxFollower 2015-04-10 01:32:36 -07:00
Fenrisul
e5a3cf3070 [Unity] No seriously this time, fixed the Basic Platformer.unity example scene. 2015-04-07 11:55:36 -07:00
Fenrisul
2cc4add0a1 [Unity] Updated Basic Platformer example scene with mesh Hero. 2015-04-05 11:41:37 -07:00
NathanSweet
f8a76c6455 Blend modes for all runtimes. 2015-04-02 14:20:20 +02:00
NathanSweet
1ccef4f1cf SkeletonDataAsset can now parse binary files.
Left benchmark code commented out.
2015-03-29 17:54:08 +02:00
NathanSweet
f9e0e103b8 Fixed warnings. 2015-03-29 00:48:18 +01:00
pharan
7bf9b0f524 Added skeleton.SetColor to Unity SkeletonExtensions. 2015-03-28 14:26:57 +08:00
Fenrisul
974ae1d640 Formatting cleanup 2015-03-16 18:03:40 -07:00
Fenrisul
1f0a23a9aa Temporary patch job for SkeletonUtilitySubmeshRenderer 2015-03-16 18:03:06 -07:00
Fenrisul
1e6764d4d5 Added BoundingBoxAttachment support for SkeletonUtility and SkeletonDataAssetInspector. 2015-03-16 00:21:51 -07:00
Fenrisul
a295b528f5 Made things prettier for Pharan. 2015-03-15 11:38:54 -07:00
Fenrisul
528a182c93 Formatting cleanup 2015-03-15 11:00:11 -07:00
Fenrisul
34b08bceec Added TK2D support to main spine-unity runtime with compiler directive.
spine-tk2d now obsolete
Added PreferenceItem GUI to SpineEditorUtilities (Default Mix and TK2D)
2015-03-15 10:59:30 -07:00
Fenrisul
abdd68ba02 Fixed non-packed sprite attachment issue 2015-03-13 22:44:14 -07:00
Fenrisul
fcf90be386 Return Attachment after adding from Sprite.
Misc clean up
2015-03-13 20:24:30 -07:00
Fenrisul
18bbcfdc6a Formatting clean up 2015-03-13 20:15:29 -07:00
Fenrisul
f73d6e5d1c SpriteAttachmentLoader and friends 2015-03-13 20:15:01 -07:00
pharan
b28b7674d8 Fixed ambiguous method return in Unity 5 release. 2015-03-04 10:13:53 +08:00
ZimM
3347ffcf86 moved meshBoundsMin/Max.z calculation outside the loop
pass by ref in LastState.Equals
return true right away in SkeletonRenderer.MustUpdateMeshStructure
2015-02-28 05:53:47 +02:00