Mario Zechner
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a08f5116bc
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[godot] FIx Windows C# build, last attempt.
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2023-08-03 13:54:42 +02:00 |
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Mario Zechner
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baa12f9c4f
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[godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows.
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2023-07-31 13:31:42 +02:00 |
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Mario Zechner
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4047f1ba07
|
Updated license headers.
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2023-07-31 13:29:16 +02:00 |
|
Mario Zechner
|
61835faa78
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[godot] Fix runtime license header.
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2023-07-31 13:04:22 +02:00 |
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Mario Zechner
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3c40309c46
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[godot] Fix v4 template build script with C# support.
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2023-07-31 11:25:19 +02:00 |
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Mario Zechner
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0e16aafcf7
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[godot] Run glue generator in headless mode.
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2023-07-25 11:25:20 +02:00 |
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Mario Zechner
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80f5973623
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[godot] Fix Linux C# build.
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2023-07-24 12:39:55 +02:00 |
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Mario Zechner
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b405686823
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[godot] More C# build work.
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2023-07-21 14:42:45 +02:00 |
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Mario Zechner
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157b9383b0
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[godot] Fix macOS build, add assemblies to .app.
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2023-07-19 18:21:37 +02:00 |
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Mario Zechner
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e525c77d18
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[godot] Rework v4 build scripts to support optionally support C#.
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2023-07-19 17:53:01 +02:00 |
|
Mario Zechner
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bdb9e130bc
|
[godot] Add mono flag to 4.x build.
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2023-07-19 11:56:34 +02:00 |
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Mario Zechner
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5308ddb04b
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[godot] Add build/pack-template.sh to zip up the template files for development.
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2023-07-14 15:11:16 +02:00 |
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Mario Zechner
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15b61f3101
|
[godot] Fix compilation error in SpineSprite, add 4.1 GitHub workflow.
|
2023-07-14 13:46:20 +02:00 |
|
Jordan Schidlowsky
|
9be78dbd20
|
Support audio path in SpineEventData (#2303)
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2023-06-07 13:52:43 +02:00 |
|
Luke Ingram
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d3004bfbf7
|
[godot] Updates scripts to handle spaces in file paths (#2244).
|
2023-04-25 13:35:06 -04:00 |
|
Mario Zechner
|
5f9f684408
|
[godot] Register signal handlers before queuing animations.
|
2023-03-03 12:06:37 +01:00 |
|
Mario Zechner
|
4ea0205a27
|
[godot] Fix up v4 examples.
|
2023-03-02 11:48:39 +01:00 |
|
Mario Zechner
|
fd08e48125
|
[godot] Update README.md.
|
2023-03-02 09:36:52 +01:00 |
|
Mario Zechner
|
983220d3bc
|
[godot] Fix refactoring compilation errors.
|
2023-02-17 16:50:20 +01:00 |
|
Mario Zechner
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55b6f43d9b
|
[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
|
2023-02-17 11:17:15 +01:00 |
|
Mario Zechner
|
b80b57b380
|
[godot] FIx 4.0 compilation errors.
|
2023-02-16 13:51:00 +01:00 |
|
badlogic
|
1aed9a2aa4
|
[godot] Fix 3.5 compilation after renderer reworking.
|
2023-02-14 15:37:21 +01:00 |
|
Mario Zechner
|
2751d76426
|
[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
|
2023-02-13 14:55:33 +01:00 |
|
Mario Zechner
|
d9fff16b5f
|
[godot] Closes #2243, custom resource types returned incorrect values from get_resource_type().
|
2023-02-13 07:42:06 +01:00 |
|
Mario Zechner
|
7a861dc605
|
[godot] Preparation work for mesh-based rendering.
|
2023-02-13 06:49:56 +01:00 |
|
Mario Zechner
|
7ef8ca40f4
|
[godot] Closes #2239, debug rendering of root bone.
|
2023-02-10 23:19:57 +01:00 |
|
Mario Zechner
|
bc2a1af417
|
[godot] Closes #2242, register SpineMesh2D.
|
2023-02-10 23:02:42 +01:00 |
|
Mario Zechner
|
634028495f
|
[godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs.
|
2023-02-08 13:01:13 +01:00 |
|
badlogic
|
2113751ac8
|
[godot] Closes #2119, meshes are now drawn on window resizing as well.
|
2023-02-07 17:57:41 +01:00 |
|
badlogic
|
68ac2ffb7a
|
[godot] Closes #2235, proper release of resources loaders and savers.
|
2023-02-07 15:46:46 +01:00 |
|
Karl Smeltzer
|
3b1366b04f
|
[godot] update parse_property signature (#2236)
|
2023-02-05 11:58:48 +01:00 |
|
Mario Zechner
|
6aa54259cb
|
[godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow.
|
2023-01-30 12:49:29 +01:00 |
|
Mario Zechner
|
c14b00d1c4
|
[godot] Closes #2232, do not render slots attached to inactive bones.
|
2023-01-30 11:24:42 +01:00 |
|
Mario Zechner
|
0042015e7c
|
[spine-cpp] Closes #2225, incorrect integer division when reading AlphaTimeline frames.
|
2023-01-26 15:40:04 +01:00 |
|
Mario Zechner
|
44590e16c3
|
[godot] Update README.md with 4.0 build urls and build instructions.
|
2023-01-26 10:51:40 +01:00 |
|
Mario Zechner
|
b836f65919
|
[godot] Fix Windows template executable names.
|
2023-01-26 10:16:12 +01:00 |
|
Mario Zechner
|
f6ed158e29
|
[godot] Fix v4 macOS template binary names.
|
2023-01-26 09:55:45 +01:00 |
|
Mario Zechner
|
4b16381cfa
|
[godot] Fix Linux template build for Godot 4.0.
|
2023-01-25 15:28:39 +01:00 |
|
Mario Zechner
|
ffa028626a
|
[godot] Fix Linux editor and template build for Godot 4.0
|
2023-01-25 13:39:56 +01:00 |
|
Mario Zechner
|
9da2be9f6f
|
[godot] Fix web templates build for Godot 4.0
|
2023-01-25 13:17:30 +01:00 |
|
Mario Zechner
|
d3d5a41bf6
|
[godot] Fix iOS templates build for Godot 4.0
|
2023-01-25 13:01:28 +01:00 |
|
Mario Zechner
|
7f39dfc41d
|
[godot] Fix macOS editor and templates build for Godot 4.0
|
2023-01-25 12:34:16 +01:00 |
|
Mario Zechner
|
7bc4cbfaee
|
[godot] Make v4 build scripts executable.
|
2023-01-25 11:16:31 +01:00 |
|
badlogic
|
859aefe2ce
|
[godot] Fix Windows template build.
|
2023-01-25 10:54:35 +01:00 |
|
badlogic
|
63d0cb5ed2
|
[godot] Fixe Live++ patch for v4, fix VSC build task.
|
2023-01-24 17:41:11 +01:00 |
|
badlogic
|
0b5621ccd4
|
[godot] Fix v3 Live++ patch, launch configs and tasks.
|
2023-01-24 16:52:33 +01:00 |
|
badlogic
|
35c4294a9c
|
[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
|
2023-01-24 16:05:10 +01:00 |
|
badlogic
|
5ae7b307fa
|
[godot] Disable address sanitiizer for release builds.
|
2023-01-24 10:40:23 +01:00 |
|
Mario Zechner
|
0a14457f36
|
[godot] Apply light mask of sprite to mesh instances, closes #2197.
|
2022-11-29 09:47:45 +01:00 |
|
Mario Zechner
|
a7a2d844e1
|
[godot] Use our .clang-format.
|
2022-11-29 09:46:52 +01:00 |
|