334 Commits

Author SHA1 Message Date
pharan
8896eef030 More resetter extension methods. 2016-03-26 10:09:40 +08:00
pharan
1589d147f9 Per-MeshRenderer Custom Material Override 2016-03-25 02:43:44 +08:00
pharan
ec268a50e0 Minor SkeletonExtensions update. 2016-03-24 03:46:48 +08:00
pharan
129a92afec Updated sample scenes. 2016-03-24 01:58:10 +08:00
pharan
cc95db8e6c All scripts now in Spine.Unity and Spine.Unity.Modules namespace 2016-03-24 01:53:22 +08:00
pharan
c0eb1a5237 SkeletonRenderer update. 2016-03-24 00:37:52 +08:00
pharan
aea0c1a923 HelpURL for main Component types. 2016-03-24 00:37:06 +08:00
pharan
fdf07aed92 Removed Mesh Generation Samples. 2016-03-24 00:36:08 +08:00
pharan
46ee116ee3 RenderSeparator update. 2016-03-24 00:35:19 +08:00
pharan
9254e18801 Spine.Unity and Spine.Unity.Editor namespace 2016-03-24 00:34:22 +08:00
pharan
80d8e9e276 Cleanup and improved inspector workflow. 2016-03-20 00:49:13 +08:00
pharan
9e8fdeef6c Spine.Unity namespace and some editor tweaks. 2016-03-19 16:54:43 +08:00
pharan
50a0960a7d Arrays Mesh Generators now share code. 2016-03-16 22:22:24 +08:00
pharan
bf4511c8de Merge remote-tracking branch 'esotericsoftware/master' into unity-skeletonrenderer 2016-03-16 02:48:15 +08:00
pharan
8e8b5e3904 Multiple submeshes per part. 2016-03-16 02:47:22 +08:00
John
143b750dc9 Exclude BuildTargetGroup.Unknown 2016-03-15 16:01:57 +08:00
pharan
345f45d8a5 Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2016-03-15 12:09:34 +08:00
pharan
a734671090 Removed old raptor sample binary. 2016-03-15 12:05:34 +08:00
John
476ce5165d SkeletonDataAssetInspector null checks & helpbox. 2016-03-15 01:47:44 +08:00
John
5570e2b5d0 Fixed backwards slider-validated values. 2016-03-12 14:50:39 +08:00
John
2f3a572ff6 Mecanim Dummy Clip Generation Warning
There was a Unity bug causing an internal Dictionary add to fail, and thus prevent existing generated Mecanim controller from being updated.
Posted on the Unity forums here: http://forum.unity3d.com/threads/bug-hidden-duplicate-animationclips.391202/
2016-03-12 09:49:41 +08:00
John
6950832d1e Fix SkeletonUtility Bone SceneGUI 2016-03-09 05:14:45 +08:00
pharan
852102ab8f Cleanup BoneFollowerInspector 2016-03-08 12:00:32 +08:00
pharan
0687826542 SpineRenderSeparator 2016-03-08 12:00:19 +08:00
John
5538c0adde Cleanup SkeletonRenderer.cs
Cleaned up the SkeletonRenderer code. Clearly outlines mesh generation steps. Abstracted double-buffering and paired meshes with the information used to generate them (for easy checking) See "SmartMesh" and "Instruction" classes. Fixed some long-standing bugs and removed unnecessary normals, tangents and flips updates. Renamed old variables to reflect new logic.

Also marked spots where triangle winding was considered (frontFacing and flip). This is a candidate for removal.
2016-03-08 07:13:21 +08:00
pharan
f4d9a66d56 Cleaned up BoneFollower 2016-03-07 10:12:12 +08:00
pharan
4f6fd8aa48 SkeletonUtilityBone v3.0 fix for basic cases. 2016-03-07 05:29:29 +08:00
pharan
a964ea71a6 Fixed v3 FrontFacing. Cleaned up comments. 2016-03-07 04:12:33 +08:00
pharan
123d15b1e4 Baking should be hidden by default. 2016-03-06 21:37:17 +08:00
pharan
7aafad938d Rearranged SkeletonDataAsset Inspector. 2016-03-06 21:29:26 +08:00
pharan
7b49e63213 Clarify SkeletonRendererInspector label and tooltip. 2016-03-05 04:56:01 +08:00
pharan
fa66c7a15a Useful SkeletonGraphic editor messages. 2016-03-05 03:51:06 +08:00
John
4d5295055d Default for manually-created SkeletonDataAsset. 2016-03-04 21:23:46 +08:00
pharan
19ff671add SkeletonRenderer optional custom material per slot. 2016-03-04 03:05:11 +08:00
pharan
e1b709c1eb Submeshed MeshGenerator 2016-03-04 02:20:30 +08:00
Matt Vroman
97cb68749e Fix compile error with Bone::WorldFlipX
Code previously did not handle flip values, so revert the code to this
state for Unity 4
2016-03-01 11:57:47 -08:00
Matt Vroman
30b36b6423 Fix Unity 4 compile errors
Added preprocessors to allow Spine to compile in Unity 4
2016-03-01 11:48:18 -08:00
pharan
fab469dbf3 Fixed TK2D type name 2016-02-27 01:57:40 +08:00
pharan
a8bcb47206 Link to v2 unitypackage in Readme 2016-02-26 21:18:37 +08:00
pharan
425bb8fe7f YieldInstruction warnings. 2016-02-24 18:11:38 +08:00
John
817f0bb043 Incorrect comment. Copy-paste stupidity. 2016-02-22 16:29:03 +08:00
pharan
f018d2451a Fixed transform constraints. 2016-02-18 12:21:58 +08:00
pharan
4ebb6b404c Missing Spine.Unity namespace 2016-02-18 10:08:35 +08:00
pharan
3768fb1afe Readme update. 2016-02-18 10:07:46 +08:00
pharan
f36c1d070d Fixed pre-5.2 preprocessor directives 2016-02-17 15:39:34 +08:00
pharan
1d030bb88f SkeletonGraphic disabled for Unity 5.1 and below. 2016-02-17 10:07:28 +08:00
pharan
fe02e78681 SkeletonGraphic Inspector and Edtor, small fixes. 2016-02-16 13:27:20 +08:00
pharan
200570ea0e NewMesh should be marked dynamic. 2016-02-15 18:16:48 +08:00
pharan
ef92fc3843 Fixed incorrect overwrite check. 2016-02-15 12:06:57 +08:00
pharan
be38f3e1d3 SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes. 2016-02-15 11:05:09 +08:00