442 Commits

Author SHA1 Message Date
Mario Zechner
7ef8ca40f4 [godot] Closes #2239, debug rendering of root bone. 2023-02-10 23:19:57 +01:00
Mario Zechner
467295a782 Merge branch '4.1' into 4.2-beta 2023-02-10 23:02:52 +01:00
Mario Zechner
bc2a1af417 [godot] Closes #2242, register SpineMesh2D. 2023-02-10 23:02:42 +01:00
Mario Zechner
f2bfb50b54 Merge branch '4.1' into 4.2-beta 2023-02-08 13:01:23 +01:00
Mario Zechner
634028495f [godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs. 2023-02-08 13:01:13 +01:00
badlogic
f5f9eaadd3 Merge branch '4.1' into 4.2-beta 2023-02-07 17:57:51 +01:00
badlogic
2113751ac8 [godot] Closes #2119, meshes are now drawn on window resizing as well. 2023-02-07 17:57:41 +01:00
badlogic
1f1a6bdab5 Merge branch '4.1' into 4.2-beta 2023-02-07 15:46:58 +01:00
badlogic
68ac2ffb7a [godot] Closes #2235, proper release of resources loaders and savers. 2023-02-07 15:46:46 +01:00
Karl Smeltzer
3b1366b04f
[godot] update parse_property signature (#2236) 2023-02-05 11:58:48 +01:00
Mario Zechner
86a3901cc3 [godot] VS Code tasks also builds gl3 support. 2023-02-02 15:38:28 +01:00
Mario Zechner
f773ede890 [godot] Fix API change in Godot 4.0 2023-02-02 15:37:52 +01:00
Mario Zechner
c8d38f2ec4 Merge branch '4.1' into 4.2-beta 2023-01-30 12:49:58 +01:00
Mario Zechner
6aa54259cb [godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow. 2023-01-30 12:49:29 +01:00
Mario Zechner
808e4cdacc Merge branch '4.1' into 4.2-beta 2023-01-30 11:25:52 +01:00
Mario Zechner
c14b00d1c4 [godot] Closes #2232, do not render slots attached to inactive bones. 2023-01-30 11:24:42 +01:00
Mario Zechner
59d700ac3f Merge branch '4.1' into 4.2-beta 2023-01-26 15:40:20 +01:00
Mario Zechner
0042015e7c [spine-cpp] Closes #2225, incorrect integer division when reading AlphaTimeline frames. 2023-01-26 15:40:04 +01:00
Mario Zechner
44590e16c3 [godot] Update README.md with 4.0 build urls and build instructions. 2023-01-26 10:51:40 +01:00
Mario Zechner
b836f65919 [godot] Fix Windows template executable names. 2023-01-26 10:16:12 +01:00
Mario Zechner
f6ed158e29 [godot] Fix v4 macOS template binary names. 2023-01-26 09:55:45 +01:00
Mario Zechner
4b16381cfa [godot] Fix Linux template build for Godot 4.0. 2023-01-25 15:28:39 +01:00
Mario Zechner
ffa028626a [godot] Fix Linux editor and template build for Godot 4.0 2023-01-25 13:39:56 +01:00
Mario Zechner
9da2be9f6f [godot] Fix web templates build for Godot 4.0 2023-01-25 13:17:30 +01:00
Mario Zechner
d3d5a41bf6 [godot] Fix iOS templates build for Godot 4.0 2023-01-25 13:01:28 +01:00
Mario Zechner
7f39dfc41d [godot] Fix macOS editor and templates build for Godot 4.0 2023-01-25 12:34:16 +01:00
Mario Zechner
7bc4cbfaee [godot] Make v4 build scripts executable. 2023-01-25 11:16:31 +01:00
badlogic
6e1eda3229 [godot] Updated paths.md 2023-01-25 11:14:34 +01:00
badlogic
859aefe2ce [godot] Fix Windows template build. 2023-01-25 10:54:35 +01:00
Mario Zechner
5081519366 Merge branch '4.1' into 4.2-beta 2023-01-24 20:51:35 +01:00
badlogic
63d0cb5ed2 [godot] Fixe Live++ patch for v4, fix VSC build task. 2023-01-24 17:41:11 +01:00
badlogic
0b5621ccd4 [godot] Fix v3 Live++ patch, launch configs and tasks. 2023-01-24 16:52:33 +01:00
badlogic
35c4294a9c [godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs. 2023-01-24 16:05:10 +01:00
badlogic
253dc293db Merge branch '4.1' into 4.2-beta 2023-01-24 11:07:12 +01:00
badlogic
5ae7b307fa [godot] Disable address sanitiizer for release builds. 2023-01-24 10:40:23 +01:00
Mario Zechner
8aa66061d9 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	.gitignore
2022-11-29 09:48:51 +01:00
Mario Zechner
0a14457f36 [godot] Apply light mask of sprite to mesh instances, closes #2197. 2022-11-29 09:47:45 +01:00
Mario Zechner
a7a2d844e1 [godot] Use our .clang-format. 2022-11-29 09:46:52 +01:00
Mario Zechner
4f03d02435 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-11-29 09:32:30 +01:00
Mario Zechner
e545a11315 [godot] Update scenes with more default data. 2022-11-29 09:32:21 +01:00
Jordan Schidlowsky
e83b9c1714
fix incorrect ordering issue when applying custom materials to slot nodes (#2205) 2022-11-29 09:23:15 +01:00
Mario Zechner
459f88c5a2 Merge branch '4.1' into 4.2-beta 2022-11-29 09:10:51 +01:00
Mario Zechner
7c285d6a3a [godot] Enable address sanitizer in debug builds. 2022-11-29 09:08:57 +01:00
Mario Zechner
65bf27ba46 Merge branch '4.1' into 4.2-beta 2022-11-11 06:20:33 +01:00
Mario Zechner
726ad4ddbe [godot] Fix convert.py to release lock before renaming .json files. 2022-11-11 06:20:22 +01:00
Mario Zechner
42bce02619 Merge branch '4.1' into 4.2-beta 2022-10-28 10:40:54 +02:00
Mario Zechner
3493de7fe8 Formatting 2022-10-28 10:40:38 +02:00
Mario Zechner
1826d042ad [godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton. 2022-10-28 10:39:05 +02:00
Mario Zechner
1121a1de61 [godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton. 2022-10-28 10:38:45 +02:00
Mario Zechner
fb553165bc [godot] Fix up fetching renderer object in SpineSprite. 2022-09-27 10:27:05 +02:00