1590 Commits

Author SHA1 Message Date
John
55136345ae Merge pull request #8 from EsotericSoftware/master
Merging with official runtime.
2015-12-19 15:24:36 +08:00
John
78b303877b Merge pull request #493 from EsotericSoftware/pharan-patch-1
[Unity] Fix GroundConstraint -y pose values
2015-12-15 17:19:39 +08:00
John
e4f9c46412 [Unity] Fix GroundConstraint -y pose values
Fix for this issue: https://github.com/EsotericSoftware/spine-runtimes/issues/484
http://esotericsoftware.com/forum/Unity-IK-SkeletonUtilityGroundConstraint-problem-5464
2015-12-15 17:19:18 +08:00
John
ed35664230 Merge pull request #437 from witcher112/master
Unity 5 and Windows Phone building fixes
2015-12-15 17:15:48 +08:00
John
c28d6442ff Merge pull request #482 from LostPolygon/animator-fix
[Spine-Unity] Fix occasional broken frame at the moment node transition happened
2015-12-15 16:15:28 +08:00
John
0474200575 Merge pull request #473 from LostPolygon/reimport-improvements
[Spine-Unity] Improved handling of Reimport All and some other weird asset import cases
2015-12-15 16:13:56 +08:00
John
a43c849dfe Merge pull request #483 from LostPolygon/optimization-fix
[Spine-Unity] Fix #481
2015-12-15 16:13:37 +08:00
John
af65daa57b Merge pull request #7 from EsotericSoftware/master
Merging with official runtime.
2015-12-04 02:25:55 +08:00
Thomas Steinholz
9e67cb4f0c Update spine-sfml.cpp 2015-11-30 11:36:45 -05:00
Thomas Steinholz
e15c1b70e3 Update spine-sfml.h 2015-11-30 11:36:29 -05:00
Serhii Yolkin
3218c78239 compare references to attachments instead of comparing attachment properties 2015-11-21 18:08:17 +01:00
Serhii Yolkin
8ebf27de24 some refactoring 2015-11-21 17:56:14 +01:00
Serhii Yolkin
990eb6a8f0 fix occasional broken frame at the moment node transition happened 2015-11-21 17:47:37 +01:00
NathanSweet
f6e4027ef1 Reverting corrupt files. 2015-11-04 09:15:04 +01:00
NathanSweet
1a628a66f7 Fixed multithreaded atlas loading.
Sometimes I wonder what I was thinking.
2015-11-04 07:33:02 +01:00
NathanSweet
3b5109032c Fixed goblin example. 2015-11-03 03:03:39 +01:00
NathanSweet
d8d5405ba3 Fixed JSON parsing for all locales.
http://esotericsoftware.com/forum/Spine-c-runtime-strtod-Problem-5380
2015-11-03 03:03:27 +01:00
Serhii Yolkin
3cbf42d743 derp 2015-10-13 00:00:38 +02:00
Serhii Yolkin
7d60e4e255 improved handling of Reimport All and some other weird asset import cases 2015-10-11 20:26:42 +02:00
NathanSweet
aa4a8d08e6 Fixed setup pose slot blend mode. 2015-09-23 11:02:12 -07:00
NathanSweet
7259586ba1 Apply bone scale (images must still be aligned to bones). 2015-08-12 13:21:47 +02:00
Nathan Sweet
56bee5ccd2 Merge pull request #447 from zilongshanren/fix-warnings
add override keyword to remove warnings.
2015-08-06 13:16:16 +02:00
NathanSweet
baaa8bd78c Allow SkeletonRenderer to be extendable in JavaScript.
closes #461
2015-08-05 14:51:17 +02:00
NathanSweet
7073e262cd Fixed atlas leak. 2015-08-05 14:48:00 +02:00
NathanSweet
533e304503 Updated ignore for spine-unity with VS. 2015-08-03 15:06:46 +02:00
NathanSweet
91340709d4 Source formatting.
So fresh and so clean!
2015-08-03 15:06:20 +02:00
NathanSweet
9478db3d2d Fixed bounds when there are no attachments to render. 2015-08-03 14:15:14 +02:00
NathanSweet
2d70e2b05b Fixed zSpacing. 2015-08-03 05:56:44 +02:00
NathanSweet
e20a47e8f3 Fixed errors when there are no attachments to render. Added micro optimizations. 2015-08-03 03:57:42 +02:00
NathanSweet
01cb844993 You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE! 2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d Clarified licensing on runtimes pages. 2015-07-30 22:44:47 +02:00
Nathan Sweet
901126ece2 Update README.md 2015-07-30 22:33:08 +02:00
NathanSweet
4ada1cdc16 Better main page doc. 2015-07-30 22:31:36 +02:00
John
dde37d703c Add ExposedList.cs to C#-XNA csproj. 2015-07-28 05:53:56 +08:00
John
fa7992c7b3 Add ExposedList.cs to C# csproj. 2015-07-28 05:51:00 +08:00
Nathan Sweet
343745006c Update README.md 2015-07-25 22:39:24 +02:00
Fenrisul
457cd46c49 Merge pull request #450 from Fenrisul/master
[Unity] BoundingBoxFollower reset fix
2015-07-17 23:26:51 -07:00
Fenrisul
2f31288ab2 [Unity] BoundingBoxFollower reset fix 2015-07-17 23:26:08 -07:00
NathanSweet
c31b2e4344 Fixed spine-js flip timelines. 2015-07-17 15:01:43 +02:00
andyque
fc1ebf4bb4 add override keyword to remove warnings. 2015-07-16 10:25:15 +08:00
Fenrisul
afd9f2595d Merge pull request #443 from Fenrisul/master
[Unity] Gauge example
2015-07-08 23:33:56 -07:00
Fenrisul
32b8dede3d Merge branch 'master' of https://github.com/Fenrisul/spine-runtimes 2015-07-08 23:25:31 -07:00
Fenrisul
054e303d2e Merge pull request #375 from LostPolygon/optimizations
A bunch of optimizations
2015-07-08 23:18:06 -07:00
ZimM
83624a2259 fixed warning 2015-06-29 21:02:29 +02:00
ZimM
7414476841 fix SubmeshRenderer 2015-06-29 19:24:07 +02:00
ZimM
4057316a91 Merge remote-tracking branch 'remotes/upstream/master' into optimizations 2015-06-29 19:07:39 +02:00
Fenrisul
5ee7823116 [Unity] Spine Gauge Example and misc importer tweak 2015-06-24 20:24:24 -07:00
Tomasz Jaworski
14803b4fab Windows Phone 8 complation fixed (BufferedStream changed to FileStream)
RaggedySpineboy - changed fixedAngle to freezeRotation for Unity 5.1

Changed SkeletonRagdoll2D #if UNITY_5_0 to UNITY_5
2015-06-18 18:01:59 +02:00
Fenrisul
876b845d16 Merge pull request #436 from Fenrisul/master
[Unity] Patched Unity 5.1 problem with compiler directives
2015-06-14 09:47:15 -07:00
Fenrisul
8e49f78bbc [Unity] Patched Unity 5.1 problem with compiler directives 2015-06-14 09:44:48 -07:00