Mario Zechner
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9e81422302
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[godot] Fix up 3.x examples.
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2022-05-31 13:32:53 +02:00 |
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badlogic
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dc8c380986
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[godot] Fix bone-following.gd to not connect to "world_transforms_changed"
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2022-05-10 12:19:44 +02:00 |
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badlogic
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ce73d3c986
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[godot] Fix SpineSprite hover rendering.
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2022-05-03 02:49:28 +02:00 |
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badlogic
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1c686a96e8
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[godot] Debug settings for SpineSprite to show bones, regions, meshes, et.c
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2022-05-03 01:13:07 +02:00 |
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badlogic
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1a0b243b63
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[godot] SpineBoneNode debug rendering and enable flag.
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2022-05-02 17:52:31 +02:00 |
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badlogic
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2a4adc282e
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[godot] Fix SpineBone::set_global_transform and examples
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2022-05-02 16:57:46 +02:00 |
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badlogic
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47f21e24b0
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[godot] More raggedy spineboy fixes.
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2022-05-01 07:57:31 +02:00 |
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badlogic
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6e9e75f7a5
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[godot] Add raggedy spineboy asset.
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2022-05-01 07:52:58 +02:00 |
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badlogic
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afdce49a20
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[godot] Fix SpineBoneNode scale application.
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2022-05-01 07:24:32 +02:00 |
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badlogic
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b9b123ff48
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[godot] Fix update order of SpineBoneNode.
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2022-05-01 07:12:52 +02:00 |
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badlogic
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8bf6d2f45d
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[godot] Save SpineSprite preview settings.
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2022-05-01 05:10:27 +02:00 |
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badlogic
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e5393dfed9
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[godot] SpineSprite preview properties, finished SpineBoneNode, bone node example.
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2022-05-01 05:00:03 +02:00 |
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badlogic
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4326314fd1
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[godot] pragma once, clean-up SpineSlotNode, add SpineBoneNode + example
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2022-04-30 14:59:16 +02:00 |
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badlogic
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33ea04646a
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[godot] Normal map support + example.
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2022-04-29 13:18:21 +02:00 |
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badlogic
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4906d71856
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[godot] Support per-slot materials via SpineSlotNode.
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2022-04-29 12:43:21 +02:00 |
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badlogic
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ed90e9011d
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[godot] Fix SpineAnimationTrack incorrectly setting looping.
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2022-04-29 11:52:07 +02:00 |
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badlogic
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3785147ba3
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[godot] Custom materials on the skeleton level.
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2022-04-28 16:57:34 +02:00 |
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badlogic
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4c417dd2c2
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[godot] Rework invalidation of native spine objects, add unit test.
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2022-04-26 23:34:57 +02:00 |
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badlogic
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7866fff884
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[godot] Fix owners not being set correctly, more sanity checks.
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2022-04-26 20:56:57 +02:00 |
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badlogic
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dfd2fc057a
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[godot] Fetch animation player on the fly, improve animation player example.
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2022-04-26 09:04:43 +02:00 |
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badlogic
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15e6ccf05e
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[godot] Clean-up animation-player example.
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2022-04-25 22:39:53 +02:00 |
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badlogic
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5cd4b1410b
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[godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes.
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2022-04-25 22:22:12 +02:00 |
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badlogic
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a09e765c33
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[godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player
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2022-04-24 20:05:22 +02:00 |
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badlogic
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a2b2189faa
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[godot] Replaced bind nodes in SpineSprite with much more powerful SpineSlotNode. Added example scene.
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2022-04-22 20:09:26 +02:00 |
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badlogic
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19fc6bab8b
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[godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite.
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2022-04-22 13:20:26 +02:00 |
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badlogic
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b4d6bbaf5a
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[godot] Mouse and bone following example.
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2022-04-22 10:01:35 +02:00 |
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badlogic
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dcb35d0c54
|
[godot] Fix loop setting for footstep.ogg
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2022-04-21 18:30:43 +02:00 |
|
badlogic
|
6fef444f03
|
[godot] Add animation state listener example.
|
2022-04-21 18:24:29 +02:00 |
|
badlogic
|
b06b06c7c2
|
[godot] Refactored examples, added listener example, fixed listener signal names.
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2022-04-21 16:49:56 +02:00 |
|
Mario Zechner
|
6ba8f3d67c
|
[godot] Clean-up SpineSkinAttachmentMapEntry
Entirely rewritten, we now return an array of SpineSkinEntry items instead.
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2022-04-20 11:36:50 +02:00 |
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Mario Zechner
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422b4b4854
|
[godot] Minor fixes to example scenes.
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2022-04-19 16:47:43 +02:00 |
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badlogic
|
4394b8d32b
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[godot] Add undo/redo support for animation mixes.
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2022-04-15 15:20:56 +02:00 |
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badlogic
|
8472ca8a25
|
[godot] Fix property editor not returning true on handling animation mixes.
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2022-04-15 10:36:48 +02:00 |
|
badlogic
|
60a1ca98d9
|
[godot] More work on animation mixes inspector.
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2022-04-15 00:05:47 +02:00 |
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badlogic
|
22c0f2a9eb
|
[godot] SpineSkeletonDataResource animation mixes UI functional.
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2022-04-13 21:28:46 +02:00 |
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badlogic
|
91a7a1f3cc
|
[godot] More animation mixes UI Work.
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2022-04-13 17:03:07 +02:00 |
|
Mario Zechner
|
7d47e6804f
|
[godot] Add icon.
|
2022-04-13 10:28:51 +02:00 |
|
Mario Zechner
|
5b9385e185
|
[godot] Beginnings of making animation mixes nicely inspector editable
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2022-04-12 23:26:56 +02:00 |
|
badlogic
|
b277deb26b
|
[godot] Fix CLion config files for Windows.
|
2022-04-11 10:37:07 +02:00 |
|
Mario Zechner
|
70d50616d5
|
[godot] Set batching buffer to max in example project.
|
2022-04-09 17:03:09 +02:00 |
|
Mario Zechner
|
2ae4851a83
|
[godot] Replace old classes with SpineNewXX, rework example project.
|
2022-04-09 16:52:23 +02:00 |
|
Mario Zechner
|
7e39e59d50
|
[godot] Rework rendering of SpineSprite, make batching work.
|
2022-04-09 03:08:47 +02:00 |
|
Mario Zechner
|
88038fa906
|
[godot] New SpineSprite implementation with more coherent resource management.
|
2022-04-08 23:04:23 +02:00 |
|
Mario Zechner
|
991b0a73fa
|
[godot] Merge SpineAnimationStateDataResource and SpineSkeletonDataResource, test new SpineCollisionShapeProxy
|
2022-04-08 17:49:31 +02:00 |
|
Mario Zechner
|
b01acf49fd
|
[godot] Refactor example file layout.
|
2022-04-06 11:49:16 +02:00 |
|
Mario Zechner
|
cea5adfe1b
|
[godot] Clean-up SpineTimline, SpineConstants.
|
2022-04-06 11:19:04 +02:00 |
|
Mario Zechner
|
773173d589
|
[godot] Clean-up SpineAnimation, add simple unit test scene and script.
|
2022-04-06 10:40:04 +02:00 |
|
Mario Zechner
|
2ddf551a5e
|
[godot| Use skeleton data resource for mix-and-match
|
2022-04-05 18:18:45 +02:00 |
|
Mario Zechner
|
f684e7ce8f
|
[godot] Fix examples/export/runtimes.sh for Godot.
|
2022-04-05 18:07:23 +02:00 |
|
Mario Zechner
|
9d31b83105
|
[godot] Add support for binary skeleton files, clean-up import and resource saving/loading infrastructure.
|
2022-04-05 15:21:38 +02:00 |
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