pharan
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7bf9b0f524
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Added skeleton.SetColor to Unity SkeletonExtensions.
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2015-03-28 14:26:57 +08:00 |
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NathanSweet
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858ca30fd8
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Update for latest libgdx.
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2015-03-27 01:41:59 +01:00 |
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NathanSweet
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adb30b2fa9
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Merge remote-tracking branch 'origin/master'
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2015-03-27 01:41:47 +01:00 |
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NathanSweet
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0402396c62
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Javadocs.
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2015-03-19 02:56:52 +01:00 |
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Fenrisul
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ceff50030c
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Merge pull request #390 from Fenrisul/master
Temporary patchjob for SkeletonUtility Submeshes
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2015-03-16 18:06:09 -07:00 |
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Fenrisul
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974ae1d640
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Formatting cleanup
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2015-03-16 18:03:40 -07:00 |
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Fenrisul
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1f0a23a9aa
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Temporary patch job for SkeletonUtilitySubmeshRenderer
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2015-03-16 18:03:06 -07:00 |
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NathanSweet
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371aaefa9f
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Added const char* methods so NULL can be passed.
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2015-03-16 20:02:11 +01:00 |
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NathanSweet
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fae952d73c
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Docs, accept empty string for std::string refs that can be null in the C API.
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2015-03-16 19:56:51 +01:00 |
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NathanSweet
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91e7d4e973
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Merge remote-tracking branch 'origin/master'
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2015-03-16 14:38:42 +01:00 |
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NathanSweet
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85dba4aa3a
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Added bone plotting example.
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2015-03-16 14:38:35 +01:00 |
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Fenrisul
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7d52923c84
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Merge pull request #389 from Fenrisul/master
Added BoundingBoxAttachment support to spine-unity
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2015-03-16 00:24:07 -07:00 |
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Fenrisul
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1e6764d4d5
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Added BoundingBoxAttachment support for SkeletonUtility and SkeletonDataAssetInspector.
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2015-03-16 00:21:51 -07:00 |
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NathanSweet
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39f379efd7
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Removed spine-tk2d, it has been merged into spine-unity.
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2015-03-15 23:32:38 +01:00 |
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Fenrisul
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77d8657d9a
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Merge pull request #388 from Fenrisul/master
Made things prettier for Pharan.
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2015-03-15 11:53:17 -07:00 |
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Fenrisul
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a295b528f5
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Made things prettier for Pharan.
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2015-03-15 11:38:54 -07:00 |
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Fenrisul
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98f9c6a574
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Merge pull request #387 from Fenrisul/master
Added TK2D support directly to spine-unity runtime
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2015-03-15 11:02:36 -07:00 |
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Fenrisul
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528a182c93
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Formatting cleanup
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2015-03-15 11:00:11 -07:00 |
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Fenrisul
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34b08bceec
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Added TK2D support to main spine-unity runtime with compiler directive.
spine-tk2d now obsolete
Added PreferenceItem GUI to SpineEditorUtilities (Default Mix and TK2D)
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2015-03-15 10:59:30 -07:00 |
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Fenrisul
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dfa6c383df
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Merge pull request #385 from Fenrisul/master
Fixed non-packed sprite attachment issue
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2015-03-13 22:46:45 -07:00 |
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Fenrisul
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3d7437f6c5
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Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
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2015-03-13 22:46:13 -07:00 |
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Fenrisul
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abdd68ba02
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Fixed non-packed sprite attachment issue
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2015-03-13 22:44:14 -07:00 |
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Fenrisul
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a7bc5321ac
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Merge pull request #384 from Fenrisul/master
SpriteAttachmentLoader
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2015-03-13 20:26:03 -07:00 |
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Fenrisul
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fcf90be386
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Return Attachment after adding from Sprite.
Misc clean up
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2015-03-13 20:24:30 -07:00 |
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Fenrisul
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18bbcfdc6a
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Formatting clean up
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2015-03-13 20:15:29 -07:00 |
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Fenrisul
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f73d6e5d1c
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SpriteAttachmentLoader and friends
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2015-03-13 20:15:01 -07:00 |
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davidroulin
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ab79c06443
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Added missing require
Corona SDK was throwing the following error:
File: spine-lua/AttachmentLoader.lua
Line: 46
Attempt to index global 'MeshAttachment' (a nil value)
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2015-03-10 11:35:54 +01:00 |
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Fenrisul
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8544125ead
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Merge pull request #374 from pharan/sortinglayerinspector
Added Sorting Layers GUI to SkeletonRenderer and SkeletonAnimation
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2015-03-08 15:52:53 -07:00 |
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NathanSweet
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8c3e024f3b
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Fixed events on frame zero not firing.
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2015-03-06 05:32:54 +01:00 |
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pharan
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b28b7674d8
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Fixed ambiguous method return in Unity 5 release.
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2015-03-04 10:13:53 +08:00 |
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ZimM
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3347ffcf86
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moved meshBoundsMin/Max.z calculation outside the loop
pass by ref in LastState.Equals
return true right away in SkeletonRenderer.MustUpdateMeshStructure
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2015-02-28 05:53:47 +02:00 |
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ZimM
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f738ec77b9
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brought back string equality comparison in Skin.AttachmentKeyTupleComparer
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2015-02-28 05:44:46 +02:00 |
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ZimM
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f42d76a59b
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fixed a regression when using Front Facing or Immutable Triangles
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2015-02-28 05:31:44 +02:00 |
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ZimM
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be7480bca4
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update and set mesh triangles only when it's required
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2015-02-28 03:43:30 +02:00 |
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ZimM
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c7644ec0ad
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ExposedList: spaces to tabs
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2015-02-28 03:13:12 +02:00 |
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ZimM
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0df69e04fd
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removed string comparisons and reduced noticeable method call overhead in Skin
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2015-02-28 03:12:27 +02:00 |
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ZimM
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08695c07a3
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fixed typo in SkeletonBounds
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2015-02-28 03:10:50 +02:00 |
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ZimM
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de4fc8b483
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remove string comparisons in SkeletonAnimator
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2015-02-28 03:10:07 +02:00 |
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ZimM
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ab396af5f3
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fixed type in SkeletonUtility
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2015-02-28 03:09:09 +02:00 |
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ZimM
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cdaa7c7460
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don't update the mesh if Renderer is disabled
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2015-02-27 05:14:36 +02:00 |
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ZimM
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77b5f36336
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derp. forgot to revert Gizmo color.
do not calculate alpha when using additive blending
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2015-02-26 23:29:53 +02:00 |
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ZimM
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b07e24f910
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replaced Mesh.RecalculateBounds() in SkeletonRenderer with manual calculation, since we're going through all the vertices anyway
optimized SkeletonRenderer.OnDrawGizmos
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2015-02-26 18:07:36 +02:00 |
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ZimM
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990d8d3016
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fix regression
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2015-02-26 17:36:52 +02:00 |
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ZimM
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9b6553fdb5
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replaced ExposedList<T> by MIT licensed version from Mono project
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2015-02-26 17:36:29 +02:00 |
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ZimM
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905890f7ca
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one more is + as -> as + null check
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2015-02-26 14:40:59 +02:00 |
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ZimM
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0b86e3330a
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oops. spaces to tabs
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2015-02-26 06:56:05 +02:00 |
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ZimM
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169ec15285
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reduce method calls overhead in SkeletonRenderer
reduce GC pressure in SkeletonAnimator
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2015-02-26 06:34:31 +02:00 |
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ZimM
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0635c19fef
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replace some more List<T> with ExposedList<T>
fix some stupidity from previous commit
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2015-02-26 05:37:28 +02:00 |
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ZimM
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9ae48c2aac
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replaced List<T> with ExposedList<T> to avoid indexer overhead
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2015-02-26 05:00:44 +02:00 |
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pharan
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2de88fc6aa
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Unity 5 compatible SkeletonRendererInspector sorting layer fields.
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2015-02-26 11:00:17 +08:00 |
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