5697 Commits

Author SHA1 Message Date
pharan
7bf9b0f524 Added skeleton.SetColor to Unity SkeletonExtensions. 2015-03-28 14:26:57 +08:00
NathanSweet
858ca30fd8 Update for latest libgdx. 2015-03-27 01:41:59 +01:00
NathanSweet
adb30b2fa9 Merge remote-tracking branch 'origin/master' 2015-03-27 01:41:47 +01:00
NathanSweet
0402396c62 Javadocs. 2015-03-19 02:56:52 +01:00
Fenrisul
ceff50030c Merge pull request #390 from Fenrisul/master
Temporary patchjob for SkeletonUtility Submeshes
2015-03-16 18:06:09 -07:00
Fenrisul
974ae1d640 Formatting cleanup 2015-03-16 18:03:40 -07:00
Fenrisul
1f0a23a9aa Temporary patch job for SkeletonUtilitySubmeshRenderer 2015-03-16 18:03:06 -07:00
NathanSweet
371aaefa9f Added const char* methods so NULL can be passed. 2015-03-16 20:02:11 +01:00
NathanSweet
fae952d73c Docs, accept empty string for std::string refs that can be null in the C API. 2015-03-16 19:56:51 +01:00
NathanSweet
91e7d4e973 Merge remote-tracking branch 'origin/master' 2015-03-16 14:38:42 +01:00
NathanSweet
85dba4aa3a Added bone plotting example. 2015-03-16 14:38:35 +01:00
Fenrisul
7d52923c84 Merge pull request #389 from Fenrisul/master
Added BoundingBoxAttachment support to spine-unity
2015-03-16 00:24:07 -07:00
Fenrisul
1e6764d4d5 Added BoundingBoxAttachment support for SkeletonUtility and SkeletonDataAssetInspector. 2015-03-16 00:21:51 -07:00
NathanSweet
39f379efd7 Removed spine-tk2d, it has been merged into spine-unity. 2015-03-15 23:32:38 +01:00
Fenrisul
77d8657d9a Merge pull request #388 from Fenrisul/master
Made things prettier for Pharan.
2015-03-15 11:53:17 -07:00
Fenrisul
a295b528f5 Made things prettier for Pharan. 2015-03-15 11:38:54 -07:00
Fenrisul
98f9c6a574 Merge pull request #387 from Fenrisul/master
Added TK2D support directly to spine-unity runtime
2015-03-15 11:02:36 -07:00
Fenrisul
528a182c93 Formatting cleanup 2015-03-15 11:00:11 -07:00
Fenrisul
34b08bceec Added TK2D support to main spine-unity runtime with compiler directive.
spine-tk2d now obsolete
Added PreferenceItem GUI to SpineEditorUtilities (Default Mix and TK2D)
2015-03-15 10:59:30 -07:00
Fenrisul
dfa6c383df Merge pull request #385 from Fenrisul/master
Fixed non-packed sprite attachment issue
2015-03-13 22:46:45 -07:00
Fenrisul
3d7437f6c5 Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2015-03-13 22:46:13 -07:00
Fenrisul
abdd68ba02 Fixed non-packed sprite attachment issue 2015-03-13 22:44:14 -07:00
Fenrisul
a7bc5321ac Merge pull request #384 from Fenrisul/master
SpriteAttachmentLoader
2015-03-13 20:26:03 -07:00
Fenrisul
fcf90be386 Return Attachment after adding from Sprite.
Misc clean up
2015-03-13 20:24:30 -07:00
Fenrisul
18bbcfdc6a Formatting clean up 2015-03-13 20:15:29 -07:00
Fenrisul
f73d6e5d1c SpriteAttachmentLoader and friends 2015-03-13 20:15:01 -07:00
davidroulin
ab79c06443 Added missing require
Corona SDK was throwing the following error:
File: spine-lua/AttachmentLoader.lua
Line: 46
Attempt to index global 'MeshAttachment' (a nil value)
2015-03-10 11:35:54 +01:00
Fenrisul
8544125ead Merge pull request #374 from pharan/sortinglayerinspector
Added Sorting Layers GUI to SkeletonRenderer and SkeletonAnimation
2015-03-08 15:52:53 -07:00
NathanSweet
8c3e024f3b Fixed events on frame zero not firing. 2015-03-06 05:32:54 +01:00
pharan
b28b7674d8 Fixed ambiguous method return in Unity 5 release. 2015-03-04 10:13:53 +08:00
ZimM
3347ffcf86 moved meshBoundsMin/Max.z calculation outside the loop
pass by ref in LastState.Equals
return true right away in SkeletonRenderer.MustUpdateMeshStructure
2015-02-28 05:53:47 +02:00
ZimM
f738ec77b9 brought back string equality comparison in Skin.AttachmentKeyTupleComparer 2015-02-28 05:44:46 +02:00
ZimM
f42d76a59b fixed a regression when using Front Facing or Immutable Triangles 2015-02-28 05:31:44 +02:00
ZimM
be7480bca4 update and set mesh triangles only when it's required 2015-02-28 03:43:30 +02:00
ZimM
c7644ec0ad ExposedList: spaces to tabs 2015-02-28 03:13:12 +02:00
ZimM
0df69e04fd removed string comparisons and reduced noticeable method call overhead in Skin 2015-02-28 03:12:27 +02:00
ZimM
08695c07a3 fixed typo in SkeletonBounds 2015-02-28 03:10:50 +02:00
ZimM
de4fc8b483 remove string comparisons in SkeletonAnimator 2015-02-28 03:10:07 +02:00
ZimM
ab396af5f3 fixed type in SkeletonUtility 2015-02-28 03:09:09 +02:00
ZimM
cdaa7c7460 don't update the mesh if Renderer is disabled 2015-02-27 05:14:36 +02:00
ZimM
77b5f36336 derp. forgot to revert Gizmo color.
do not calculate alpha when using additive blending
2015-02-26 23:29:53 +02:00
ZimM
b07e24f910 replaced Mesh.RecalculateBounds() in SkeletonRenderer with manual calculation, since we're going through all the vertices anyway
optimized SkeletonRenderer.OnDrawGizmos
2015-02-26 18:07:36 +02:00
ZimM
990d8d3016 fix regression 2015-02-26 17:36:52 +02:00
ZimM
9b6553fdb5 replaced ExposedList<T> by MIT licensed version from Mono project 2015-02-26 17:36:29 +02:00
ZimM
905890f7ca one more is + as -> as + null check 2015-02-26 14:40:59 +02:00
ZimM
0b86e3330a oops. spaces to tabs 2015-02-26 06:56:05 +02:00
ZimM
169ec15285 reduce method calls overhead in SkeletonRenderer
reduce GC pressure in SkeletonAnimator
2015-02-26 06:34:31 +02:00
ZimM
0635c19fef replace some more List<T> with ExposedList<T>
fix some stupidity from previous commit
2015-02-26 05:37:28 +02:00
ZimM
9ae48c2aac replaced List<T> with ExposedList<T> to avoid indexer overhead 2015-02-26 05:00:44 +02:00
pharan
2de88fc6aa Unity 5 compatible SkeletonRendererInspector sorting layer fields. 2015-02-26 11:00:17 +08:00