7944 Commits

Author SHA1 Message Date
Mario Zechner
ae87c777d2 [godot] Fix VulkanSDK version for now. 2023-09-20 16:11:48 +02:00
Mario Zechner
6914c70ee5 [godot] Fix C# packaging 2023-09-20 16:00:09 +02:00
badlogic
6d4b04cda3 [godot] Fix Windows dev builds. 2023-09-20 15:36:09 +02:00
badlogic
88e231a27a [godot] Disable Live++ patching in setup.sh 2023-09-20 15:04:14 +02:00
badlogic
d9b640254a [godot] Improve debug renderer. 2023-09-20 14:43:58 +02:00
Mario Zechner
4f69cdd6af [godot] Fixes #2371, crash on window resize
This is due to a Godot 4.1.1 bug in combination with the latest MoltenVK release. See https://github.com/godotengine/godot/pull/81219#issuecomment-1706609032. We are hardcoding the SDK version for now, until the fix has been merged and released in Godot 4.1.x.
2023-09-20 14:14:40 +02:00
Harald Csaszar
b83ee23be8 [unity] URP Shaders: Added Depth Write property to URP 3D shaders URP/Spine/Skeleton and -/Skeleton Lit. 2023-09-14 18:10:16 +02:00
Harald Csaszar
97e3dd4134 [unity] Fixed exception when separation leads to empty mesh with no material at SkeletonGraphic. Closes #2364. 2023-09-14 15:24:42 +02:00
Mario Zechner
eed1a3e30a [haxe] AssetsTextureLoader is now StarlingTextureLoader, remove TextureAtlas.from, change SkeletonData.from to not use OpenFL Assets. 2023-09-14 15:05:02 +02:00
Mario Zechner
bb3bd3ad40 [haxe] Rewrite core to not use OpenFL classes. Needed for compatibility with Heaps engine. 2023-09-14 14:53:30 +02:00
Mario Zechner
b5c5fb6bde Formatting. 2023-09-14 13:12:53 +02:00
Mario Zechner
f2f1a8ce46 [haxe] Fix SkeletonSprite.advanceTime to use the actual delta time. 2023-09-14 12:26:34 +02:00
Mario Zechner
8f8bf06610 [haxe] License headers. 2023-09-14 11:33:15 +02:00
Mario Zechner
02220279bb [haxe] Remove superfluous OpenFL imports. 2023-09-14 11:23:09 +02:00
Mario Zechner
fd62fee92a [haxe] Make SequenceExample compile. 2023-09-14 00:11:27 +02:00
Mario Zechner
1aa727bf43 [haxe] Fix parsing binary deform timelines, sequences. 2023-09-13 23:53:25 +02:00
Mario Zechner
ed326999af [ts] Release 4.1.41 2023-09-13 22:28:17 +02:00
Mario Zechner
a397b8fe3f [webgl] Fix blend modes, see #2025, #2347 2023-09-13 22:26:27 +02:00
Mario Zechner
d5326a9823 Revert "split webgl blendmodes into separate destination color/alpha values (#2347)"
This reverts commit 07c05431bf8754415736052046123a97ab475d2c.

# Conflicts:
#	spine-ts/spine-webgl/src/SkeletonRenderer.ts
2023-09-13 19:43:45 +02:00
Mario Zechner
9eab06f3ba [haxe] Fix texture atlas loading, sequence example. 2023-09-13 19:35:30 +02:00
Harald Csaszar
ee502d854b [unity] Fixed RenderCombinedMesh incorrect index offsets. See commit ed75bff. 2023-09-13 17:44:37 +02:00
Mario Zechner
806ec03e0d [haxe] Fix binary asset loading, make Skeleton.getBounds() easier to use. 2023-09-13 17:36:52 +02:00
Harald Csaszar
74615a5177 [unity] Timeline extension package: Added static EditorEvent callback for editor scripts to react to animation events outside play-mode. 2023-09-13 16:25:42 +02:00
Mario Zechner
fdfc4642ad [haxe] minimal scene framework, fixes for Haxe C++, clean-up of API 2023-09-13 15:36:03 +02:00
Harald Csaszar
19d627592d [unity] Fixed mask material generation issuing incorrect warnings when only animation sets visible attachments. Applying initial animation before mask material generation. Closes #2363. 2023-09-12 21:02:45 +02:00
Mario Zechner
4cc4f15f47 [haxe] Fix json parsing, rendering. 2023-09-12 17:44:06 +02:00
Mario Zechner
fafb585882 [haxe] Initial port complete. WIP. 2023-09-12 16:21:41 +02:00
Harald Csaszar
9d8c32b496 [unity] Fixed editor artifacts showing bones over Inspector window (Mac M1). Closes #2353. 2023-09-12 15:40:04 +02:00
Harald Csaszar
defa80c78d [unity] Fixed compile error on older Unity versions of RenderCombinedMesh. See commit ed75bff. 2023-09-11 21:12:56 +02:00
Harald Csaszar
ee3486ce5a [unity] Minor: Fixed another formatting issue, not covered in inactive preprocessor code branch. 2023-09-11 20:43:25 +02:00
Harald Csaszar
e49453d774 [unity] Minor: formatting whitespace issue fixed of last commit. 2023-09-11 20:35:20 +02:00
Harald Csaszar
ed75bffc6f [unity] Added RenderCombinedMesh sample component for combined outlines with SkeletonRenderSeparator or multiple atlas pages. 2023-09-11 20:31:21 +02:00
Mario Zechner
30311f2cd8 [haxe] More porting from 4.0 -> 4.1, WIP 2023-09-11 14:06:13 +02:00
Harald Csaszar
51b108f2e1 [unity] Fixed a logic error of loader asset creation from commit 76e8538. See #1890. 2023-09-08 20:02:31 +02:00
Harald Csaszar
1f57fb2a9d [unity] Fixed compile error in conditional version branch of commit 76e8538. See #1890. 2023-09-08 19:35:05 +02:00
Harald Csaszar
e4721a8cf3 [unity] Minor: Formatting changes of last commit 76e8538. See #1890. 2023-09-08 19:28:26 +02:00
Harald Csaszar
76e85387d1 [unity] Implemented first experimental preview package version of delayed on-demand loading of Atlas assets. See #1890. 2023-09-08 19:22:08 +02:00
Mario Zechner
ec0ff67084 [haxe] Initial commit 2023-09-08 14:06:49 +02:00
Mario Zechner
4f33a2aae6 [phaser] Closes #2348, fix visibility test 2023-09-07 13:37:40 +02:00
Harald Csaszar
a740fae009 [unity] Fixed compile error of previous commit 238818d on Unity 2017. See #2358. 2023-09-07 13:28:56 +02:00
Harald Csaszar
238818dd13 [unity] Fixed ShaderGraph shaders not displayed at PartsRenderers on Unity 2023.1. Closes #2358. 2023-09-07 13:14:04 +02:00
Mario Zechner
aa0b9d57ca Formatting 2023-09-06 11:47:07 +02:00
Mario Zechner
fed76c80c6 [c] Additional #2325 work, precalculate the space needed for property IDs in animations 2023-09-06 11:07:17 +02:00
Mario Zechner
066a152756 [c] Closes #2325, avoid allocations when reading vertices from binary files. 2023-09-06 11:03:35 +02:00
Mario Zechner
6b8170bc2a [ts] Release 4.1.40 2023-09-05 22:44:56 +02:00
Mario Zechner
3acbc2ab7a Formatting 2023-09-05 22:36:04 +02:00
Mario Zechner
7b98021228 [phaser] Update examples to Phaser 3.60.0 2023-09-05 22:35:30 +02:00
spayton
f80bc5e110
The new SpineGameObject should use the gameObject's scene ref, not the system scene (#2357) 2023-09-05 22:30:54 +02:00
Mario Zechner
31e346e84a [ts] Release 4.1.39 2023-09-05 15:24:11 +02:00
Mario Zechner
2f33d326a8 [phaser] Closes #2356, only instantiate a single SceneRenderer for the whole game. 2023-09-05 15:22:33 +02:00