Mario Zechner
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44cecb6b2d
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[godot] Clean-up SpineSlotData
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2022-04-20 12:03:53 +02:00 |
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Mario Zechner
|
3de051380a
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[godot] Clean-up SpineSlot.
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2022-04-20 11:49:24 +02:00 |
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Mario Zechner
|
6ba8f3d67c
|
[godot] Clean-up SpineSkinAttachmentMapEntry
Entirely rewritten, we now return an array of SpineSkinEntry items instead.
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2022-04-20 11:36:50 +02:00 |
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Mario Zechner
|
90ce24b839
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[godot] Clean-up SpineSkin.
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2022-04-20 11:10:34 +02:00 |
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Mario Zechner
|
5c58111ab3
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[godot] Clean-up SkeletonFileResource
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2022-04-20 10:48:37 +02:00 |
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Mario Zechner
|
83c0e95405
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[godot] Clean-up SpineSkeletonDataResource, fix warnings on Clang.
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2022-04-20 10:42:04 +02:00 |
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Mario Zechner
|
ca0d9ad740
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[godot] Clean-up SpineSkeleton.
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2022-04-19 18:52:22 +02:00 |
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Mario Zechner
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676a7443dd
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[godot] Clean-up SpinePathConstraintData, rename common.h
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2022-04-19 17:39:58 +02:00 |
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Mario Zechner
|
f9fd3f54d4
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[godot] Clean-up SpinePathConstraint.
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2022-04-19 17:16:06 +02:00 |
|
Mario Zechner
|
56893add5e
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[godot] Extract build step into separate shell scripts.
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2022-04-19 16:50:40 +02:00 |
|
Mario Zechner
|
422b4b4854
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[godot] Minor fixes to example scenes.
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2022-04-19 16:47:43 +02:00 |
|
Mario Zechner
|
def6ccf16e
|
[godot] Fix compilation error on emscripten.
|
2022-04-19 13:49:59 +02:00 |
|
badlogic
|
4394b8d32b
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[godot] Add undo/redo support for animation mixes.
|
2022-04-15 15:20:56 +02:00 |
|
badlogic
|
8472ca8a25
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[godot] Fix property editor not returning true on handling animation mixes.
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2022-04-15 10:36:48 +02:00 |
|
badlogic
|
ef6e4aa559
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[godot] Fix animation mixes layout.
|
2022-04-15 01:51:34 +02:00 |
|
badlogic
|
60a1ca98d9
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[godot] More work on animation mixes inspector.
|
2022-04-15 00:05:47 +02:00 |
|
badlogic
|
22c0f2a9eb
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[godot] SpineSkeletonDataResource animation mixes UI functional.
|
2022-04-13 21:28:46 +02:00 |
|
badlogic
|
91a7a1f3cc
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[godot] More animation mixes UI Work.
|
2022-04-13 17:03:07 +02:00 |
|
badlogic
|
898743739d
|
Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta
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2022-04-13 14:20:01 +02:00 |
|
badlogic
|
11095e17d8
|
[godot] SpinePathConstraintData fixes.
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2022-04-13 14:19:50 +02:00 |
|
Mario Zechner
|
935c7b463b
|
[godot| Animation mixes editor property beginnings.
|
2022-04-13 13:54:29 +02:00 |
|
Mario Zechner
|
f5fba4ec05
|
[godot] Add icons for editor editable classes.
|
2022-04-13 11:02:37 +02:00 |
|
Mario Zechner
|
7d47e6804f
|
[godot] Add icon.
|
2022-04-13 10:28:51 +02:00 |
|
Mario Zechner
|
53bf8064a0
|
[cpp] Fix Clang compilation error in SkeletonBinary.
|
2022-04-13 08:51:38 +02:00 |
|
Mario Zechner
|
5b9385e185
|
[godot] Beginnings of making animation mixes nicely inspector editable
|
2022-04-12 23:26:56 +02:00 |
|
Mario Zechner
|
0bd1fe7aac
|
[godot] Fix compilation errors on Clang.
|
2022-04-12 20:43:42 +02:00 |
|
Mario Zechner
|
0dde81eaea
|
[godot] Simplify setup.sh
|
2022-04-12 20:33:56 +02:00 |
|
badlogic
|
7edeb29aaa
|
[godot] Clean-up SpineIkConstraintData and SpineIkConstraint
|
2022-04-12 15:02:24 +02:00 |
|
badlogic
|
45e087feb3
|
[godot] Clean-up SpineEventData and SpineEvent.
|
2022-04-12 14:33:14 +02:00 |
|
badlogic
|
9133020876
|
[godot] Clean-up SpineEvent.
|
2022-04-12 14:22:43 +02:00 |
|
badlogic
|
00f83a1317
|
[godot] Clean-up SpineEditorPlugin.
|
2022-04-12 14:13:14 +02:00 |
|
badlogic
|
826e0a7326
|
[godot] Clean-up SpineConstraintData.
|
2022-04-12 14:03:29 +02:00 |
|
badlogic
|
34d3f34b25
|
[godot] Clean-up SpineBoneData, move TransformMode to SpineConstant
|
2022-04-12 13:57:54 +02:00 |
|
badlogic
|
b6018275f1
|
[godot] Clean-up SpineBone.
|
2022-04-12 12:47:04 +02:00 |
|
badlogic
|
d62ef56066
|
[godot] Clean-up SpineAttachment, perform checks on native object.
|
2022-04-12 12:04:49 +02:00 |
|
badlogic
|
b9ed194f6e
|
[godot] Clean-up SpineAtlasResource, fix memory leak of texture loader.
|
2022-04-12 11:58:52 +02:00 |
|
badlogic
|
68f2e04495
|
[godot] Clean-up SpineAnimation & SpineAnimationState, unify native object checks.
|
2022-04-12 11:24:57 +02:00 |
|
badlogic
|
b13ec4b1f1
|
[godot] Path methods.py for Live++
|
2022-04-12 10:13:19 +02:00 |
|
badlogic
|
1290108bd6
|
[godot] More Live++ build changes.
|
2022-04-11 23:18:06 +02:00 |
|
badlogic
|
8759370947
|
[godot] Fix include paths.
|
2022-04-11 22:45:45 +02:00 |
|
badlogic
|
58279b2b4a
|
[godot] Add Live++ support via patch.
|
2022-04-11 22:38:41 +02:00 |
|
badlogic
|
b0a824a24c
|
[godot] Fix CPPPATH for spine-cpp
|
2022-04-11 22:35:27 +02:00 |
|
badlogic
|
b277deb26b
|
[godot] Fix CLion config files for Windows.
|
2022-04-11 10:37:07 +02:00 |
|
badlogic
|
227c667708
|
[godot] Ignore .obj files on Windows.
|
2022-04-11 09:50:14 +02:00 |
|
badlogic
|
41ba52e065
|
[godot] Fix Windows setup.bat script.
|
2022-04-11 09:46:45 +02:00 |
|
badlogic
|
9c4a945b01
|
[godot] Add Windows setup.bat script.
|
2022-04-11 09:31:07 +02:00 |
|
Mario Zechner
|
8bf0525020
|
[godot] Move spine_godot outside the Godot source tree.
|
2022-04-09 17:56:41 +02:00 |
|
Mario Zechner
|
70d50616d5
|
[godot] Set batching buffer to max in example project.
|
2022-04-09 17:03:09 +02:00 |
|
Mario Zechner
|
2ae4851a83
|
[godot] Replace old classes with SpineNewXX, rework example project.
|
2022-04-09 16:52:23 +02:00 |
|
Mario Zechner
|
03eeaa17e2
|
[godot] Fix edit rect y-offset.
|
2022-04-09 03:47:49 +02:00 |
|